DRL > Nightmare!
[N!|AoB/AoOC|11%|YAVP] I sorta wonder how possible that Angelic is...
Klear:
Hmm... I didn't realize that the full fog of war is a new thing, but I thought it's doing great things for the atmosphere. Also, in 996, getting Cateye completely neutralized the short LOS effect and you were left simply with a nightmare! game with fewer enemies. I guess not every challenge is for everybody.
Rajhin:
Chickens. That was how AoD worked prior to .994 (or .993?). And yes, there was a level layout that was later removed from the game - tight maze, so... :>
I should try AoD/AoMr for marksman angelic, looks like it wouldn't be too hard with cateye. The probles as always to survive first levels and to pass anomaly.
Anyone know how AoD respawn interacts with N! respawn?
SageAcrin:
I'd kinda like the map to still remember powerups and stairs, at the very least. Thematic as it may be as it is, it's really grating on me as well, and too many AoD challenges revolve around high kills for me to not want to clear out floors...at which point I need to recall where those stairs were after clearing out a floor, or where that heal was...
Also, if maps don't actually do anything, they probably shouldn't spawn. (The challenges that specifically revolve around you not being able to use powerups are one thing, but AoD's point isn't that in theory.)
--- Quote ---I'm starting to believe that these dual angel combos with overconfidence, actually ruin the game rewards and experience, especially the challenges that are supposed to be truly difficult...
--- End quote ---
Mmm, you can abuse it for a few cheap Platinum and Diamonds, yes, but often enough it's still going to take skill.
I may have blasted through the game there, but I also only got 11% kills. Basically every challenge takes a fair deal of kills, and I could have been just doing maingame runs and trying to get sub-20 instead for an actual Badge.
The main things it helps with is Longinus(Not actually major, current strategies allow anyone that gets to it on N! to potentially beat it, if you really, really know what you're doing and are willing to spend tons of time), Scavenger(Gives you multiple, faster cracks at a challenge that otherwise is entirely luck. Then again, you have less resources to work with to make those count.), and maybe Marksmanship(You can probably get an easy Diamond here if you specifically get invincos+Trigun. I saw Trigun once in all of those tries and I died before I could reach it, incidentally. Part of the trick for this is actually getting the fast kill before invinco wears off and L4 pistol setups are bad at that.).
Otherwise, you still need a fair deal of skill, at least for N!...or to really rig up a massive RNG string, which will take a lot of time anyways(Like, say, getting Jackhammer and invincos at the right time.). And you could have gotten really good RNG for any run. As you can see, I literally netted nothing but a dinky medal I already had for this trick.
The main difference as I see it is that you skip Anomaly, and Anomaly as it stands strikes me as way out of place as a threat level(requires specific answers as much or more than Cyberdemon but is far earlier and you're given far less time to deal with it.). But Angel of Confidence lets you do that more safely anyways, if you wanted to do that.
Regardless, it seems an easy fix. Just have AoOC count only for AoOC badges and non-specific-playthrough badges. It takes the behavior back to previous, sounds like.
--- Quote ---Were you playing console or graphical? Console is a lot faster and recommended for speedrunning.
--- End quote ---
Graphical. That's part of why I'm curious to see if someone else can pull this off under a minute; I don't think it's that big of a speed difference, because I'm not actually sure how it can be, but hey, I'd like to be proven wrong. :)
Klear:
--- Quote from: SageAcrin on April 17, 2013, 09:06 ---Graphical. That's part of why I'm curious to see if someone else can pull this off under a minute; I don't think it's that big of a speed difference, because I'm not actually sure how it can be, but hey, I'd like to be proven wrong. :)
--- End quote ---
Oh, it is a difference. On console, you can run across the whole map in moments. I just tried and running across the map took roughly 7 seconds with graphics, 2 seconds on console.
I've been able to get most of the speedrunning badges with graphics, but this one might require console to pull off.
Evilpotatoe:
About AoD, since I agree it kinda sucks with CatEye :
Why not make it a REAL nightmare, and prevent gibbing of corpses, instead of a ****** map amnesia ?
If corpses become explosions-proof, make efforts to avoid stacking, and slip off doors & fluids, I think it will make the challenge WAY more interesting.
Kill percentages asked for badges would need to be lowered, btw.
About map, removing informations you shouldn't have out of LOS (corpses respawn, medkit pickup, etc..) is still needed, but it shouldn't be N! or AoD specific : fog of war mechanism just has to be improved, with a layer of what player knows, only updated in LOS or with some events (special lever pulled..).
I guess this takes time to develop, but I think it'd be worth it.
Shouldn't I post this in the suggestions section ?
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