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Author Topic: Relief after clearing level  (Read 1752 times)

singalen

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Relief after clearing level
« on: April 25, 2013, 01:37 »

Adding a bit more light to the level after clearing it would feel more safe and relieved, while not affecting gameplay.
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Infinitum

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Re: Relief after clearing level
« Reply #1 on: April 25, 2013, 11:00 »

Exactly. Why would anyone want that from a Doom game?

I guess applying a computer map wouldn't be out of order though, maybe handwaved with some tecnobabble if need be. ("Signal re-established ... accessing data cache ... ... local map routines updated").
« Last Edit: April 25, 2013, 11:05 by Infinitum »
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ZicherCZ

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Re: Relief after clearing level
« Reply #2 on: April 25, 2013, 11:06 »

And, such an effect in reverse wouls tell that some enemy got back up on N! or AoD.
Sorry. In Hell, there is no relief.
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lmaoboat

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Re: Relief after clearing level
« Reply #3 on: April 25, 2013, 19:14 »

I think this would be pretty cool if only for an aesthetics reason.
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Evilpotatoe

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Re: Relief after clearing level
« Reply #4 on: April 26, 2013, 01:26 »

About adding light, I don't see the point either, unless you propose to add a gamma setting to the game itself :)

@ZicherCZ
In N! or AoD, the effect wouldn't occur as long as a corpse remain. Not a problem.

Giving free "area map" has been discussed in an other thread, and seems way more interesting to me. The problem is it changes balance a little (e.g. in some caves where you hesitate to explore beyond lava).
I think the best compromise would be to give the map area only in special levels (oh, and maybe on ITYTD, it's the build-in tourist mode after all...)
Note that even in that case, an exceptions would be needed, for AoRA :)
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Klear

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Re: Relief after clearing level
« Reply #5 on: April 26, 2013, 02:55 »

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emulord

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Re: Relief after clearing level
« Reply #6 on: April 26, 2013, 06:25 »

If you're going to use techobabble to justify computer map after cleared level, it should probably be ITYTD and/or Technicians only.
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