Other Roguelikes > Berserk!

Endless/Massacre : Request for Ideas

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Adral:

--- Quote from: Igor Savin on January 16, 2007, 12:00 ---"I wasn't thinking of this as an uber-skill. Just that it lets you ignore from 1 to 3 (for instance) pain points penalty for an energy cost"

Generally, Energy is used for running; if you are surrounded, you aren't going to run anyway; so it temporarily makes you immune to pain in dire straits.

On the other hand, it offers a rather curious alternative to running away...

--- End quote ---

If you do apply that skill, it takes some time. So running away is always a good idea - it just lets you enter into combat quicker. But, you are right, it might be interesting to see a build based on not running but spending energy on staying and hitting everyone hard enough - until you have no energy, and then you are pretty much doomed :P

Also, that attitude seems "berserkerish" (OMG NEW WORD) to me :P


--- Quote from: Igor Savin on January 16, 2007, 12:00 ---"But I'll do it in the style that when you get exhausted, your maximum energy becomes lower, until you slowly regain exhaustion again"

That sounds reasonable. Do you think that no penalty to regeneration should be applied at all?

--- End quote ---

I think that it depends on what the skills that cause exhaustion do. If they are powerful enough, the downside would have to be more severe.

Also, having less total energy can really be a pain in some circumstances.

Igor Savin:

--- Quote ---"and then you are pretty much doomed"
--- End quote ---

I think we have another game for getting that :-P.


--- Quote ---"that attitude seems "berserkerish" (OMG NEW WORD) to me"
--- End quote ---

Precisely; much more than the current "Damn, I'm getting out of here ASAP!!" attitude.


--- Quote ---"having less total energy can really be a pain in some circumstances"
--- End quote ---

Yes...

Malek Deneith:

--- Quote from: Igor Savin on January 16, 2007, 10:52 ---":D"

Is that "yes", oh my great Master?
--- End quote ---
We were going to send a Vindicre Assasin, but if you insist :)

I must say you two have lots of fun ideas - I hope that at least some of them will get implemented.

Oh and Igor - use quote tags please - it'll be easier to read :P

Kornel Kisielewicz:
@New weapons -- sorry, but my vision of Berserk! doesn't tolerate anything else except the Dragonslayer.
@New terrain types -- Yes, those will be in -- along with a more important role of terrain in thge tactics.
@Improvement -- I favor one point with cut price over two points. Two points just presents needles complication imho.

Now to traits -- here are come general comments. With the ONLY exception of Ironman (which is only there for reasons of fallback in case no other skills are available for choice) I'd like to keep it the way that ALL skills have a direct visual representation in the game, and are not just modifying some invisible statistics (like most of the traits in DoomRL). Why? It's more fun that way.

About Berserk/Energy-affecting skills -- a no-no. Berserk and Energy are too important parts of the game, so any skill affecting them would be by definition overpowered. Also any control over Berserking will be bad, because it will take away the feeling of chas and carnage -- the untamed wild bloodshed that happens in Berserk mode ;]. Berserk is not to be controlled or it will loose it's uniqueness (contrary to what the guy in that post said, Berserk!'s Berserk mode is VERY unique -- I'll post an explanation on my blog when 0.8 comes out).

Also replenishing of Energy should be unaffected by skills -- energy is a timer which balances special attacks. Any modifing of the recharge rate will be VERY hard to balance. And will add to needless complication.

Pain is also something unique to Berserk, and I don't want to provide any way to get rid of it -- it keeps the player moving.

Defense IS increased when not attcking ;]. It is increased a little if moving, and more if not doing anything :P.

Multistrike traits -- for this we have the speed system! Double strikes are just two fast strikes.

Any single-strike attack -- I am against an all-purpose substitution for a normal attack no matter how much energy it takes. A normal attack is a normal attack. Any ideas that would give an advanced attack for energy are off the limit.

Exhaustion? That's what energy is for!

Igor Savin:

--- Quote ---We were going to send a Vindicre Assasin, but if you insist :)
--- End quote ---

Now to think about it... purging those heretics in the name of our Lord is a great honour indeed... I would show disrespect to my fellow comrades if just go and take it all for myself.


--- Quote ---I must say you two have lots of fun ideas - I hope that at least some of them will get implemented.
--- End quote ---

Kornel sure seems to look at this in a different way (-:.


--- Quote ---Oh and Igor - use quote tags please
--- End quote ---

Fixed.



--- Quote ---here are come general comments
--- End quote ---

Should I sum it up as "You all like *entirely* missed the point"?


Seems like a long, hard thinking is needed...

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