Other Roguelikes > Berserk!

Endless/Massacre : Request for Ideas

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Kornel Kisielewicz:
Nah, it's not that those ideas are bad, I'm just trying to show you why I think my way of thinking is better. But you may proove me otherwise :). I stated not only the things I don't like, but also the design/gameplay reasons behind it -- so there's plenty room for discussion :)

Adral:

--- Quote from: Kornel Kisielewicz on January 16, 2007, 12:20 ---@New weapons -- sorry, but my vision of Berserk! doesn't tolerate anything else except the Dragonslayer.

--- End quote ---
Well, that's bad - less tactical choices. But still it's your game, so do whatever you want :)

--- Quote from: Kornel Kisielewicz on January 16, 2007, 12:20 ---@New terrain types -- Yes, those will be in -- along with a more important role of terrain in thge tactics.

--- End quote ---
Cool.


--- Quote from: Kornel Kisielewicz on January 16, 2007, 12:20 ---@Improvement -- I favor one point with cut price over two points. Two points just presents needles complication imho.

--- End quote ---
I think it represents the same complication. Also, with cut price, willpower will have to be balanced so that it would cost 2 points now... so I think both ways are almost equal.


--- Quote from: Kornel Kisielewicz on January 16, 2007, 12:20 ---About Berserk/Energy-affecting skills -- a no-no. Berserk and Energy are too important parts of the game, so any skill affecting them would be by definition overpowered. Also any control over Berserking will be bad, because it will take away the feeling of chas and carnage -- the untamed wild bloodshed that happens in Berserk mode ;]. Berserk is not to be controlled or it will loose it's uniqueness (contrary to what the guy in that post said, Berserk!'s Berserk mode is VERY unique -- I'll post an explanation on my blog when 0.8 comes out).

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The problem with this is that you are effectively negating players to invest lots of points in willpower - one game I became BORED of being berserk the whole time because I couldn't reload anything, so I decided to let the 4/5 mandragores remaining kill me - I was at 6 hp without Fairydusts left, and with lots of crossbow ammo.


--- Quote from: Kornel Kisielewicz on January 16, 2007, 12:20 ---Also replenishing of Energy should be unaffected by skills -- energy is a timer which balances special attacks. Any modifing of the recharge rate will be VERY hard to balance. And will add to needless complication.

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I see your point. No energy replenishing rate touched, then :)


--- Quote from: Kornel Kisielewicz on January 16, 2007, 12:20 ---Pain is also something unique to Berserk, and I don't want to provide any way to get rid of it -- it keeps the player moving.

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Huh? You want to be (kind of) true to Berserk!, you don't want more weapons other than Gatsu's standard sword, you want to give the player a "berserk" mode in which all they can do is kill kill and kill some more in melee, yet you want the player to start running away like a chicken to recover from his wounds? I can't see Gatsu ever running away from combat so often :P

Also, having a way in which to take a some pain out at the cost of energy, keeps pain in the game, because you must run away to recover or use this skill to stay and fight like a true berserker :P

**EDIT Note that the idea suggested doesn't take out ALL the pain. So you'd still ave to run in some circumstances /EDIT**


--- Quote from: Kornel Kisielewicz on January 16, 2007, 12:20 ---Multistrike traits -- for this we have the speed system! Double strikes are just two fast strikes.

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Yeah, this is nice.

Regarding attacks, it would be really nice to see some kind of animation when you do a special move. It would make the game funnier, in my opinion :)

Igor Savin:

--- Quote from: Kornel Kisielewicz on January 16, 2007, 12:38 ---Nah, it's not that those ideas are bad, I'm just trying to show you why I think my way of thinking is better. But you may proove me otherwise :). I stated not only the things I don't like, but also the design/gameplay reasons behind it -- so there's plenty room for discussion :)

--- End quote ---

Your design\gameplay reasons leave very little or no room for discussion ("-Energy tweaking will ruin the balance -NO IT WON'T! -No, it will! -I tell you it won't!..")... The only argument I could use would be knife put next to your neck in a form of an alternative game, which would be blasphemious and superior at the same time.

I second what Adral said about running away.

When are the sources coming out?

Kornel Kisielewicz:
Hey, just tell why do you think Energy tweaking would help the game :]. As for the sources -- they'll be out with the official 0.8 release.

Igor Savin:

--- Quote from: Kornel Kisielewicz on January 16, 2007, 12:46 ---Hey, just tell why do you think Energy tweaking would help the game :]. As for the sources -- they'll be out with the official 0.8 release.

--- End quote ---

As if I know why it will ^_^. For me it's all about adding new ways to modify "some invisible magical numbers" and thus extend the possibilities and options of character development (which is the greatest fun for me).

Okay, so when do you plan releasing that one?

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