Other Roguelikes > Berserk!
Endless/Massacre : Request for Ideas
Igor Savin:
--- Quote ---Well, that's bad - less tactical choices. But still it's your game, so do whatever you want :)
--- End quote ---
We should keep track of "Nice things that Kornel will never\shouldn't bother trying to do" and save them for the branch. Would you mind lending a hand in brainstorming what is there to be done after sources are released?
Adral:
Just some more ideas to argue a bit more:P
--- Quote from: Kornel Kisielewicz on January 16, 2007, 12:20 ---Now to traits -- here are come general comments. With the ONLY exception of Ironman (which is only there for reasons of fallback in case no other skills are available for choice) I'd like to keep it the way that ALL skills have a direct visual representation in the game, and are not just modifying some invisible statistics (like most of the traits in DoomRL). Why? It's more fun that way.
--- End quote ---
Well, then just DO a graphical representation when using ALL the skills:P Do an animation or whatever, and then the game will be more open to new ideas :)
--- Quote from: Kornel Kisielewicz on January 16, 2007, 12:20 ---Defense IS increased when not attcking ;]. It is increased a little if moving, and more if not doing anything :P.
--- End quote ---
Really, what's the point of having more defense when standing still?
* Gatsu is surrounded by a pack of Mandragores and skeletons
Gatsu says "Heh, they think they can kill me, but I'll stand right there doing nothing and they shall die of boredom!"
I think defense should be increased when running more than when standing still...
Just my opinion, though :P
Adral:
--- Quote from: Igor Savin on January 16, 2007, 12:51 ---We should keep track of "Nice things that Kornel will never\shouldn't bother trying to do" and save them for the branch. Would you mind lending a hand in brainstorming what is there to be done after sources are released?
--- End quote ---
Of course not! I feel honoured, I love sharing ideas! :)
Blade:
I just played few more times, and my opinion still is that high-level monsters shouldn's be generated on first levels.
Kornel Kisielewicz:
Duh! I didn't even make an official release, and already people are scheming to overthrow me? ^_^
Kiddin' of course -- there would be no greater honour for a roguelike developer, then if his game spawned a variant that would be successful. And it would be the first such case in the post-crawl roguelike world :)
@Bored on Berserk -- sorry I can't imagine being bored on Berserk :P. What I like about Berserk is the fact that it's a double edged sword, and that sometimes it's a nuiscance. I can't put into the game the main disadvantage of Berserk from the manga (friend or foe) so I try in other ways to make berserk a double edged weapon. There will be traits usable only OUTSIDE berserk in the future :). But I don't completely forgoe the chance of a Willpower based trait that would allow you to reload on berserk.
@Energy replenishing -- the only additional way to replenish energy that I think might be berserkish, would be a trait that for a formidable amount of HP would replenish your energy and maybe even remove the pain. Why HP cost? To show that Gutts is burning his body! But I'm not that sure of it yet... what do you think?
@Defence when standing still -- standing still is not doing nothing -- if Gutts stops attacking that means he focuses on defence, right? ^_^
BTW, I had a crazy, and probably unimplementable (yet?) idea -- character choice! :P
Berserker (Gatsu)
Fencer (Serpico, pre-eclipse Griffiths, pre-Gatsu Farnese )
Witch (Schierke, Flora, post-Gutts Farnese)
I only added "classes" that would give realy different play experiences. There could be a few more unlockable after game completion:
Forsaken (Skull Knight)
Beast (Zodd)
Apostole (kheh ;])
In the last two cases, the objective of the campaign mode would be slightly different ^^.
Note that that WOULD allow for weapon choice, and a lot of other character choices... but I'm afraid that's a little out of scope... or maybe?
@Blade - I nerfed the generation. Summoners will appear at earliest the 3rd night.
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