Other Roguelikes > Berserk!
Endless/Massacre : Request for Ideas
Fingerzam:
--- Quote from: Kornel Kisielewicz on January 17, 2007, 04:45 ---@Partial skill increases -- this may sound as fun, but it has two problems associated with it -- the first one is the confusion it adds for beginning players -- there's nothing that turns off beginning players from a game then an excess of micromanagement, and seemingly unmeaningfull choices. The other, much harder, problem is the question of balance. And to be honest, I'm afraid to open this can of worms :/. Any ideas/suggestions?
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Good points, didn't think about the first one when I posted my idea. I think both can be aknowleged, at least partly, by keeping the number of partial levels low, and the number of improvements low. So that mostly a skill would only have 2 paths with both having 1-3 levels, and only having them at all when they would offer good choises (I like the idea of having the possibility to increase jump max distance)
But I have to admit that balancing it can be pretty difficult.
--- Quote from: Kornel Kisielewicz on January 17, 2007, 04:45 ---@Improving cannon -- hell, it's been improved thrice already :). Also, it can't be gone overboard with, or else people will save it for boss monsters. I see the cannon more of a mass sweeper, then a single hard hitting weapon, on not?
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Well, I can agree here now that I think more about it.
--- Quote from: Kornel Kisielewicz on January 17, 2007, 04:45 ---Reloading only if you got no fairydust left sounds logical, but stinks too much of metagameing??
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Well, it does. I just couldn't think of a better solution.
Derek:
Alright, I haven't played the latest release (only watched the replay), but I want to get my thoughts down before I crumble into a heap on the floor of my room... perhaps some of these ideas are already in the game... if so, please ignore!
1. Movement - One of the fun things about RL's is the exploration, and since this game really has none, giving the player more movement options is a must, imo. Guts is really a tank, but even he moves around quite a bit in the manga. It'd be nice to be able to perform jumps... perhaps if you have a tree or wall on one side of you you can use it to propel yourself over your enemies? Especially if you put in Griffin and some of the more agile characters. That I think would add a tactical edge to the game that most roguelikes don't have.
2. Goals - New levels, skills, stats, etc., are all good ways to make the player feel like they are accomplishing something. But there isn't a "final prize" in BerserkRL other than survival. And in a way, that's very true to the manga (and it's called Endless Mode, after all). But as a game, it's always nice to feel like you're working toward a bigger goal. One way to solve the conflict is to perhaps have special areas that have tougher monsters, or even "boss monsters." Maybe every few levels you arrive at a "destination" and fight a super tough version of one of the regular monsters with a name, and when you beat them, you are told you have "liberated" the area and saved some lives. That would give the player a feeling of accomplishment and make them want to continue on to the next boss.
3. Friends? - In the manga people are always tagging along with Guts and getting themselves killed, but many times saving his life in the process. Maybe having some NPC's to help you fight (and ultimately get killed) could be fun and drive some excitement. They should be extremely volatile... easily killed by monsters or by you (accidentally?). Generally they would be cannon fodder, but perhaps an experienced player could use them to his/her advantage...
Alright, time to die for another night (day?)...
Malek Deneith:
One minor thing to consider - is Dextrity really so much better than other stats that it should cost 2x times more? Personally from my experience when faced between putting one poit in Dex or two in Strenght, or four in Will, I'd get more by pumping strenght or will. So what are others opinions on the subject?
Blade:
--- Quote from: Malek on January 17, 2007, 12:05 ---One minor thing to consider - is Dextrity really so much better than other stats that it should cost 2x times more? Personally from my experience when faced between putting one poit in Dex or two in Strenght, or four in Will, I'd get more by pumping strenght or will. So what are others opinions on the subject?
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We will see in next Candidate, when we will be able to improve stats more than Dex*2, or Str*4 till the end of game. For me Dextirity seem very powerfull, even with so big point consumption.
Fingerzam:
I agree with blade here. With no points in DEX you really won't be surviving long enough, because you will be constantly getting hit. A few points (3 for me) in DEX makes all the difference, and a character with 14 DEX will survive much longer than a character with all points invested in other stats.
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