@New weapons -- sorry, but my vision of Berserk! doesn't tolerate anything else except the Dragonslayer.
Well, that's bad - less tactical choices. But still it's your game, so do whatever you want :)
@New terrain types -- Yes, those will be in -- along with a more important role of terrain in thge tactics.
Cool.
@Improvement -- I favor one point with cut price over two points. Two points just presents needles complication imho.
I think it represents the same complication. Also, with cut price, willpower will have to be balanced so that it would cost 2 points now... so I think both ways are almost equal.
About Berserk/Energy-affecting skills -- a no-no. Berserk and Energy are too important parts of the game, so any skill affecting them would be by definition overpowered. Also any control over Berserking will be bad, because it will take away the feeling of chas and carnage -- the untamed wild bloodshed that happens in Berserk mode ;]. Berserk is not to be controlled or it will loose it's uniqueness (contrary to what the guy in that post said, Berserk!'s Berserk mode is VERY unique -- I'll post an explanation on my blog when 0.8 comes out).
The problem with this is that you are effectively negating players to invest lots of points in willpower - one game I became BORED of being berserk the whole time because I couldn't reload
anything, so I decided to let the 4/5 mandragores remaining kill me - I was at 6 hp without Fairydusts left, and with lots of crossbow ammo.
Also replenishing of Energy should be unaffected by skills -- energy is a timer which balances special attacks. Any modifing of the recharge rate will be VERY hard to balance. And will add to needless complication.
I see your point. No energy replenishing rate touched, then :)
Pain is also something unique to Berserk, and I don't want to provide any way to get rid of it -- it keeps the player moving.
Huh? You want to be (kind of) true to Berserk!, you don't want more weapons other than Gatsu's standard sword, you want to give the player a "berserk" mode in which all they can do is kill kill and kill some more in melee, yet you want the player to start running away like a chicken to recover from his wounds? I can't see Gatsu ever running away from combat so often :P
Also, having a way in which to take a some pain out at the cost of energy,
keeps pain in the game, because you
must run away to recover or use this skill to stay and fight like a true berserker :P
**EDIT Note that the idea suggested doesn't take out ALL the pain. So you'd still ave to run in some circumstances /EDIT**
Multistrike traits -- for this we have the speed system! Double strikes are just two fast strikes.
Yeah, this is nice.
Regarding attacks, it would be really nice to see some kind of animation when you do a special move. It would make the game funnier, in my opinion :)