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Author Topic: [M|AoOC|88%|8|YAVP] Picking up another Gold  (Read 3423 times)

Sereg

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[M|AoOC|88%|8|YAVP] Picking up another Gold
« on: April 26, 2013, 16:57 »

Another gold badge, which is an accomplishment for a player of my (lack of) skill. Still using the same build as my last post, for the monster vision and move speed - I'm sure there are better ways to go, but this is the one I've been having the most success with lately. Found a Shielded Armor just before Dis, and it felt like the +90 Bullet Resistance was pretty effective against her. She also turned out to be more kiteable then I'd expected. Still, advice on how to improve my game is welcome - I feel like I'm playing well below the skill level of most posters here.

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Nathan, level 6 Hell Knight 1st Lieutenant Scout,
 defeated the Mastermind at the City of Dis.
 He survived 23406 turns and scored 25791 points.
 He played for 29 minutes and 40 seconds.
 He didn't like it too rough.

 He killed 120 out of 135 hellspawn. (88%)
 He was an Angel of Overconfidence!

-- Special levels --------------------------------------------

  Levels generated : 4
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  Daredevil Gold Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ####................................#####################>#
  ###...............####...............######################
  ##.......####.....####.....####.......#####################
  #........####.....####.....####........####################
  .........####.....####.....####.........##.################
  .........####..............####.%............##############
  .............................................##############
  ..####............................####.X.....##############
  .&####............................####......###############
  ..####............................####.....################
  ..####............................####.....################
  ...........................................################
  .........####..............###...........##################
  .........####.....####.....####..........##################
  #........####.....####.....####..........##################
  ##.......####.....####.....####.........###################
  ###...............####...................##################
  ####................................####.################>#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 26/50   Experience 11128/6
  ToHit Ranged +0  ToHit Melee +0  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Scout

    Finesse          (Level 1)
    Hellrunner       (Level 2)
    Dodgemaster      (Level 1)
    Intuition        (Level 2)

  Int->Int->HR->HR->DM->Fin->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   Shielded Armor [2]
    [b] [ Weapon     ]   plasma rifle (1d7)x6 [10/40] (A1)
    [c] [ Boots      ]   protective boots [2/2] (60%)
    [d] [ Prepared   ]   double shotgun (10d3)x2 [2/2] (P1)

-- Inventory -------------------------------------------------

    [a] rocket launcher (6d6) [0/1] (T1)
    [b] assault shotgun (7d3) [6/6]
    [c] red armor [4/4] (100%)
    [d] shotgun shell (x20)
    [e] shotgun shell (x50)
    [f] shotgun shell (x50)
    [g] shotgun shell (x50)
    [h] shotgun shell (x50)
    [i] shotgun shell (x50)
    [j] power cell (x50)
    [k] power cell (x50)
    [l] power cell (x50)
    [m] power cell (x50)
    [n] power cell (x50)
    [o] power cell (x10)
    [p] large med-pack
    [q] large med-pack

-- Resistances -----------------------------------------------

    Bullet     - internal 0%    torso 90%   feet 0%   
    Melee      - internal 0%    torso 90%   feet 0%   
    Shrapnel   - internal 0%    torso 90%   feet 0%   
    Acid       - internal 0%    torso 0%    feet 25% 

-- Kills -----------------------------------------------------

    6 former humans
    22 former sergeants
    8 former captains
    18 imps
    10 demons
    30 lost souls
    7 cacodemons
    4 barons of hell
    2 arachnotrons
    4 former commandos
    3 pain elementals
    2 revenants
    1 mancubus
    2 arch-viles
    1 Spider Mastermind

-- History ---------------------------------------------------

  On level 6 he found the Shielded Armor!
  Then at last he found Dis!
  On level 8 he finally defeated the Mastermind.

-- Messages --------------------------------------------------

 You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
 The missile hits the Spider Mastermind. Boom! Boom! Boom! Boom! Boom! Boom!
 Boom! Boom! Boom! Boom! Boom!
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
 The missile hits the Spider Mastermind. The missile hits the Spider
 Mastermind. Boom! Boom! Boom! Boom! Boom!
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
 The missile hits the Spider Mastermind. Boom! Boom! You are hit! Boom! Boom!
 Boom!
 Fire -- Choose target...
 You see : a Spider Mastermind (almost dead) | floor | [ m ]ore
 The missile hits the Spider Mastermind. The Spider Mastermind dies.
 Congratulations! You defeated the Spider Mastermind! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 611 brave souls have ventured into Phobos:
 536 of those were killed.
 2 of those were killed by something unknown.
 18 didn't read the thermonuclear bomb manual.
 And 40 couldn't handle the stress and committed a stupid suicide.

 15 souls destroyed the Mastermind...
 4 sacrificed itself for the good of mankind.
 11 killed the bitch and survived.

--------------------------------------------------------------

Edit: Whoops, messed up the mortem paste. Should be fixed now.
« Last Edit: April 26, 2013, 17:01 by Sereg »
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LuckyDee

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Re: [M|AoOC|88%|8|YAVP] Picking up another Gold
« Reply #1 on: April 27, 2013, 00:20 »

If you want to improve your game, just pick any game type you like and start playing for master traits. It'll give you new perspectives on the game, and change your play.
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Klear

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Re: [M|AoOC|88%|8|YAVP] Picking up another Gold
« Reply #2 on: April 27, 2013, 02:26 »

You got lucky - the Mastermind actually deals plasma damage, bullet resistance is futile!
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Evilpotatoe

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Re: [M|AoOC|88%|8|YAVP] Picking up another Gold
« Reply #3 on: April 27, 2013, 03:25 »

New MM also does plasma ? Can't know it, she always got nuked xD
Anyway, she doesn't shoot in melee range ? 90% melee resistance looks nice.

About your build, I'd really advise you to try a build with 3 levels of SoB on your first levels, just to see the difference.
Even a chaingun becomes a terrible weapon with this kind of builds, and shotgun's knockback is seriously improved too.

btw, avoid double shotgun, the damage dropoff is horrible and the second shell is shot after the 1st knocks your enemy, which lower its damages. I never use one, except maybe with shottyman, but even in that case, it sucks too much for me.
Well, it's not THAT useless, it has a nice wide area against lost souls and does good damages if you melee your opponent against a wall to prevent knockback.. but knockback is what makes shotguns useful :|
I'd really advise basic/combat/tactical much more than double shotty.
Also, note that the assault you start with in AoOc is not bad, and has a focused shotgun blast.
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Sereg

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Re: [M|AoOC|88%|8|YAVP] Picking up another Gold
« Reply #4 on: April 27, 2013, 12:13 »

You got lucky - the Mastermind actually deals plasma damage, bullet resistance is futile!

Huh... her damage is just that low then? That's not so bad... Might even give it a try on HMP, assuming I can ever get down there...

New MM also does plasma ? Can't know it, she always got nuked xD
Anyway, she doesn't shoot in melee range ? 90% melee resistance looks nice.

About your build, I'd really advise you to try a build with 3 levels of SoB on your first levels, just to see the difference.
Even a chaingun becomes a terrible weapon with this kind of builds, and shotgun's knockback is seriously improved too.

btw, avoid double shotgun, the damage dropoff is horrible and the second shell is shot after the 1st knocks your enemy, which lower its damages. I never use one, except maybe with shottyman, but even in that case, it sucks too much for me.
Well, it's not THAT useless, it has a nice wide area against lost souls and does good damages if you melee your opponent against a wall to prevent knockback.. but knockback is what makes shotguns useful :|
I'd really advise basic/combat/tactical much more than double shotty.
Also, note that the assault you start with in AoOc is not bad, and has a focused shotgun blast.

Never really tried SoB - is it really strong enough to compete with Intuition or Hell Runner early? Maybe I just rely too heavily on those traits. As far as the double shotgun, I love the close range damage, and it feels like I kill things around corners a lot faster then with a tactical/assault shotgun. I also do tend to mod double with PAT for the focused assembly, although I'm not entirely clear on whether that solves the problem you were describing.
« Last Edit: April 27, 2013, 12:18 by Sereg »
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SageAcrin

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Re: [M|AoOC|88%|8|YAVP] Picking up another Gold
« Reply #5 on: April 27, 2013, 12:42 »

Double Shotgun is pretty good, honestly.

Not really on that build, though.

The huge reload time is the issue; Two full seconds means that an assault shotgun, which can go six shots without reloading and has a nice 1.0 reload time, is better for that build. Give it a try, and remember that you're getting off two or three shots for every one the Double Shotgun does when you're judging it; I think you'll be surprised how often it's more effective, when you consider that.

The times Double Shotgun really shines are early on(when it does the most damage of anything you're likely to see, barring a very ammo restrictive early Plasma Rifle(UV/N!) or Rocket Launcher, when you have Shottyman(So you can reload it faster than its huge reload time by moving), and when you have Juggler(Swap to it, fire a blast, swap back to your main weapon and reload the Double after combat. It has enough kick to be really good in some situations this way.).

Edit: Oh, and Nanoshrapnel modded ones. But that should go without saying.

Quote
Huh... her damage is just that low then? That's not so bad... Might even give it a try on HMP, assuming I can ever get down there...

Heavily subject to protection, mostly. Lots and lots of little hits.

The usual threat is that you screw up, have your armor degrade, and suddenly she rips you in half in two shots. Shielded Armor's infinite durability is why things went decently there, not its resistances. I was rather surprised at how well a Blue Armor holds up against Mastermind, recently, before it starts getting damaged.

Quote
Never really tried SoB - is it really strong enough to compete with Intuition or Hell Runner early?

Pretty much build dependent, in my opinion. SoB is a massive boost to rapid fire builds, though, and you were using a Double Shotgun and a Plasma Rifle, both of which multihit. It would have been more useful than Finesse on that build for very sure, and I would take it over Dodgemaster in that particular case(Hellrunner 2 gives you a very adequate dodge rate for the most part, and you're not having to fight Cyberdemon or UV/N! accuracy bonuses.) as well.

Intuition vs any other skill is basically subjective, though. Some people seem to swear by it, I personally never use it, but I'm not big on informational skills at the cost of combat potential in any Roguelike, even when they are good enough to justify it(As I feel Intuition is.). Dunno why.
« Last Edit: April 27, 2013, 12:46 by SageAcrin »
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