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Author Topic: [N!|AoMr/AoLT|80%|9|YASD] Why, oh why, are there two Shamblers?  (Read 2102 times)

Tormuse

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A while back, I got Lightfoot Diamond with a Sharpshooter build, so I figured, hey, why don't I combine it with Angel of Marksmanship and get Lightfoot Diamond and Marksman Diamond at the same time!  :)  Well, it's proving more difficult than I expected so far...  :|  I don't know if the game is harder in this version or my skills are just slipping, but I'm finding it harder to do than it feels like it should be.  In any case, here's my best attempt so far...

For most of my other attempts, I tried to go straight to Sharpshooter, but died before I got there.  This time around, I decided to try going for Intuition first for the added tactical advantage and I fared better.  I had second thoughts about this strategy (and third thoughts and fourth thoughts) when I saw how many bullets it took to bring down a Baron with SoaG 1 and wondered if I should go for SoaG 3 first, but I decided to stick with it and fortunately, there were enough Former humans and captains around to keep my stock of bullets up and with a bit of dancing around and some games of ring around the rosey, corner-shooting the larger enemies, I was able to survive.

I found a Ballistic Shield on level 7 that was a big help for Phobos Anomoly.  It enabled me to survive being clawed at by Nightmare Demons during the ambush and let me take down both Bruiser Brothers by closing to point-blank range.  Otherwise, I probably would have had to take my chances running past them.

Fortunately, Military Base spawned instead of Phobos Lab.  (I would not have been willing to try taking on the Nightmare Demons in Phobos Lab)  The Elite Formers were a valuable source of tasty experience.  :)

Unfortunately, Deimos Lab spawned instead of Hell's Armory.  I'm sure I would have been able to take on one Shambler, but two were quite overwhelming!  :o  Still, I very nearly did it, with one dead in a doorway, corpse destroyed, and the other one "almost dead."  At the end, he had just moved where you see him standing in the mortem below and I was around that corner below the door, trying to corner-shoot him.  I was down to 16% health with all my med packs gone and I figured that at that angle, he was probably about to shoot me and I should move to the other side of the door, a risky move that would leave me exposed for one square, but I gambled that between the AoLT speed boost and the fact that I would be moving perpendicular to his shot, he would have a good chance of missing if he fired.  Needless to say, I lost that gamble.  :(  Come to think of it...  all I had to do was close the door before moving and I would've been fine.  D'oh!

That wasn't my only tactical error; I decided to go for the Supercharges when my med packs ran out and I should've stood on the Supercharge island to let my Tactical Boots recharge, but instead, I ran back through the acid right away and they got destroyed.  D'oh again!  :P

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Tormuse, level 9 Cyberdemon Lt. Colonel Technician,
 was electrocuted by a shambler on level 1 of the Deimos base.
 He survived 81665 turns and scored 167898 points.
 He played for 4 hours, 39 minutes and 27 seconds.
 He opposed the Nightmare!

 He killed 500 out of 621 hellspawn. (80%)
 He was an Angel of Marksmanship!
 He was also an Angel of Light Travel!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 3
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (bronze cluster)

-- Graveyard -------------------------------------------------

  ###########################################################
  ..}|...====########.............######........#}.|.......*#
  ......====#########..............####.......B[#|..........#
  .....====##########..##########...##.........|/.X....;....#
  ....====###==================###..........#####}..........#
  ...====###====================###....}....#.".#############
  ...===###======================###...|....#...#===========#
  ...===###=====............=====####.......#}..#===========#
  ...===###====..###....###..====####.......##/|#==#######==#
  ...===###====..###....###..====...........|..|}|=/...}}#^=#
  ...===###====..###....###..====......}|.....}|}}=/...}}#.=#
  ...===###====..###....###..====####.......##||#==#######==#
  ...===###=====............=====####.......#.||#===========#
  ...===###======================###........#...#===========#
  ...====###====================###......|..#!".#############
  ....====###==================###.......|..#####|.}........#
  .....====##########..##########...##.........|}......|....#
  ......====#########..............####.........#[..........#
  .......====########.............######........#..........*#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 32012/9
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Son of a gun     (Level 3)
    Eagle Eye        (Level 3)
    Intuition        (Level 2)
    Sharpshooter     (Level 1)

  SoG->EE->EE->Int->Int->SoG->SoG->EE->MSs->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   speedloader pistol (2d4) [0/6]
    [c] [ Boots      ]   nothing
    [d] [ Prepared   ]   10mm ammo chain (x105)

-- Inventory -------------------------------------------------

    [a] red armor [1/4] (22%)
    [b] 10mm ammo (x100)
    [c] 10mm ammo chain (x250)

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    115 former humans
    75 former sergeants
    66 former captains
    127 imps
    11 demons
    31 lost souls
    12 cacodemons
    16 hell knights
    7 barons of hell
    10 former commandos
    2 pain elementals
    6 revenants
    7 elite former humans
    5 elite former sergeants
    7 elite former commandos
    2 bruiser brothers
    1 shambler

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 1 he assembled a speedloader pistol!
  On level 5 he stormed the Chained Court.
  On level 7 he marched into the Military Base.
  On level 7 he assembled a tactical boots!
  He left without a fuss.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Deimos Lab.
  On level 9 he finally was electrocuted by a shambler.

-- Messages --------------------------------------------------

 You see : a shambler (almost dead) | floor | [ m ]ore
 The missile hits the shambler. There is a chaingun (1d6)x4 [40/40] lying
 here.
 Fire -- Choose target...
 You see : a shambler (almost dead) | floor | [ m ]ore
 The missile hits the shambler. There is a chaingun (1d6)x4 [40/40] lying
 here.
 Fire -- Choose target...
 You see : a shambler (almost dead) | floor | [ m ]ore
 The missile hits the shambler. There is a chaingun (1d6)x4 [40/40] lying
 here.
 Fire -- Choose target...
 You see : a shambler (almost dead) | floor | [ m ]ore
 The missile hits the shambler. The shambler dies. There is a chaingun (1d6)x4
 [40/40] lying here.
 You are hit! You die!... Press <Enter>...

-- General ---------------------------------------------------

 433 brave souls have ventured into Phobos:
 312 of those were killed.
 4 of those were killed by something unknown.
 77 didn't read the thermonuclear bomb manual.
 And 11 couldn't handle the stress and committed a stupid suicide.

 29 souls destroyed the Mastermind...
 2 sacrificed itself for the good of mankind.
 17 killed the bitch and survived.
 10 showed that it can outsmart Hell itself.

--------------------------------------------------------------
« Last Edit: May 12, 2013, 10:41 by Tormuse »
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Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/26/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos

White Rider

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Don't you love N! YASDs?

Do you recommend getting Int2 before finishing up MSs? I've always gotten Int2 after finishing MSs, but I only have experience with UV AoMr, and little experience with N!.
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0.9.9.6: 10d 15h Arch-Vile Major; 6/6/2012 - 3/15/2013
0.9.9.7: 12d 9h Cyberdemon Br. General; 3/19/2013 - ?
V: 31 (5P 17S 9F) M: 32 I: 66 A: 40 | 26 24 19 8 1 0

Tormuse

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I can't say I "recommend" it per se, unless you like the idea of taking down Revenants with SoaG 1.  :P  I had to leave a lot of enemies behind because it was too dangerous to go after them and if it wasn't for the Ballistic Shield and Military Base, I would not have had Sharpshooter by the time I reached Deimos Lab.  Still, I may try this build again since Int 2 really helps with cornershooting, which is important for a pistol build in which you have to take down large enemies one at a time.
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Apostle Chaos Lt. General (0.9.9.7)
[26/26/26/26/18/9]
Check out my Youtube channel for videos of me playing DRL!  :)
https://www.youtube.com/channel/UCXOijubEijdnrOja0kxXTKQ/videos
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