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So, anybody have good advice for Phobos Lab on UV+?

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Kristopher:
After a string of losses, I've recently started beating UV on a semi-regular basis(it would be more regular, but, well, I like trying out different builds even if some of them are gimmicky). Considering that, I decided that I might as well attempt to beat more special levels and the like (many of which I typically don't bother visiting unless it will actually benefit my build), but Phobos Lab just throws me for a loop.

Don't get me wrong, I can beat it, but not without one or more of these three things:

1) A build that achieves very fast movespeed by the Lab (either a build with early Hellrunner(2), or luck in getting some movespeed increasing armor or enough agility mods for both tactical boots and tactical armor, or both).
2) An early envirosuit so I can lead the nightmare demons around in the acid pool at the beginning of the level.
3) A willingness to waste a massive quantity of resources (envirosuits, large medpacks[typically including the ones I pick up], suits of armor, etcetera).

The main issue is those nightmare demons hiding in the corners near the beginning that you have to get ridiculously close to just to draw their attention since they idle otherwise. The real deal breaker though is just how bad the rewards are for a level that's as difficult as it is. Two random mods, some items that I probably have to use to get through it anyways, and a combat shotgun? If it weren't for the fact that I'm trying to beat more special levels than usual, I'd never bother visiting it at all.

So that being said, how do you deal with the little blue bastards? I can handle the ones after that beginning part; even the ambush feels pretty well-balanced since you can guide them around and through the acid while firing on them (no reason not to since the level itself has given you envirosuits by then), but the ones at the start are just agonizingly annoying. The best I could come up with (bar having envirosuits already on hand) is changing my tactics to running, leading them out, then rocket-jumping across the acid and firing on them as they cross it. Rinse and repeat with the small medkits you're given at the start.

It doesn't work nearly as well as I wish it would.

Klear:
Yeah, they are a problem. I'm not a fan of that bug/feature which causes melee enemies to get stuck.

You can lure some of the demons a bit more safely by splashing them with rocket launcher, though they still tend to rush you real quickly and eat your face off...

AlterAsc:
With MMB(and probably other melee builds)  it's pretty easy. It's somewhat passable with rockets and MAc. Otherwise i'm not going in.
Running in acid, waiting for N! demons to melt is not so easy. 80 hp is no less that 14 acid turns and with 140% speed they'll munch a lot of your hp if you're not a speed-oriented build.

Fanta Hege:
in UV and N! I recommend skipping phobos lab unless you're meelee orientated or have some serious firepower and resources to do it.
It's not really worthwhile to visit.

If you're trying to do conquer, just pray to rng for military base

Kristopher:

--- Quote from: Fanta Hege on May 15, 2013, 19:20 ---in UV and N! I recommend skipping phobos lab unless you're meelee orientated or have some serious firepower and resources to do it.
It's not really worthwhile to visit.

If you're trying to do conquer, just pray to rng for military base

--- End quote ---

Yeah, that's what I've been thinking for a while now, I was just hoping that somebody had figured out some magical way to handle the nightmare demons that I wasn't quite grasping. Getting that place instead of military base when you're going for conqueror is a real kick in the teeth.

Oh well, thanks anyways. =P

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