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YES! I finally won one!

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Sereg:

--- Quote from: Evilpotatoe on June 17, 2013, 08:06 --- UV is too easy.
--- End quote ---

From your signature:


--- Quote ---Badges - [26/26/25/22/8/2]
--- End quote ---

The game is only too easy because you're good at it =P

For the rest of us, it's quite challenging enough already, thank you very much.

VANDAM:
I think that there should be challenge for those who can finish this game on N!. Also almost all of the AA challenges are easy, if you know the idea. There are 3 difficult for me: AAo666 (boring), AAoH (true challenge), 100% N! damageless  (easy to make a mistake).

Evilpotatoe:
If I was really good, I wouldn't pick Int2 anymore. I'm just too lazy to learn to play without it.

Anyway, you say I'm good because I got some badges, but you got half of the ones I have, and claim yourself you're terrible.
I guess dual angels are one of the main reasons, but understanding that I got to max SoB and stay behind a corner, spamming shotgun blasts, doesn't seem like the exact definition of what makes a good player to me.
Sure, I probably got decent management of my inventory, and a good approach of the floors, but I nearly stopped playing since I finished my couple first nightmare games : I'd like to need to adapt myself to the levels, enemies, etc. but... the fact is : staying behind a corner spamming shotty blasts is always the best :(

Here's a little demonstration in Hell's armory (0.9.9.6, UV - see description for details). Tell me where's the skill, if you find any.
That, on the other hand, needed skill (but is quite off topic :o))

Don't mistake me for 2Dev, I'm way below that level :)

thelaptop:

--- Quote from: Evilpotatoe on June 17, 2013, 13:22 ---Don't mistake me for 2Dev, I'm way below that level :)

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Funny enough, this seems apt.

We could, you know, nerf Intx2, but I think it will be less fun.  We don't really have an agenda of making the game bad-ass hard, but it is fairly challenging under most circumstances (not counting cheesing strategies).  I don't think it is possible to make a game that is both easy enough to rack up wins while challenging enough to make each win memorable and make cheesing strats almost impossible given the amount of resources and time and we dedicate to this.

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