DoomRL > Discussion

Balance issues for 997 -> 998

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Bloax:

--- Quote from: grommile on July 03, 2013, 02:21 ---Nerf badges, but don't nerf fun.
--- End quote ---
Yes, this would be a good idea.

What else are badges for but to serve as a complimentary self-accomplishment bonus if you get them? It's much less satisfying to get things in the easiest way possible than in the hardest.
And if we're talking competition - then what competition? Even if you use a steamroller combo for said badges, it'd still be seen as lame that you did so - and that wouldn't win you anything.

So yeah, if anything things like AoMC should be allowed as a secondary challenge for stuff like AoSh/AoMC and dumb stuff like AoHu/AoMC.

tl;dr: Why punish fun opportunities because of some people (potentially!) being lame and taking the easy way to do a challenge.

Sambojin:
Badges don't really do anything in the game. As said, why nerf what is simply a self-accomplishment? You can play by your own rules for them. That is a good thing.

After a very small amount of time, all challenges and even AAo* challenges will be unlocked. If you *really* want all the badges, by all means grab them however you want to. Nerf them? I'm not sure that you can. They don't effect anything, they're just a different sort of challenge. It's actually one of the beautiful things in DoomRL. You can play it, you can win it, but there's an entire sub-section of wins available to you. It's not pokemon. You don't have to "catch 'em all" to have fun in the game, or even be an accomplished player.

2birds1stone:

--- Quote from: Sambojin on July 15, 2013, 22:29 ---Badges don't really do anything in the game. As said, why nerf what is simply a self-accomplishment? You can play by your own rules for them. That is a good thing.

After a very small amount of time, all challenges and even AAo* challenges will be unlocked. If you *really* want all the badges, by all means grab them however you want to. Nerf them? I'm not sure that you can. They don't effect anything, they're just a different sort of challenge. It's actually one of the beautiful things in DoomRL. You can play it, you can win it, but there's an entire sub-section of wins available to you. It's not pokemon. You don't have to "catch 'em all" to have fun in the game, or even be an accomplished player.

--- End quote ---
By this logic, you wouldn't have any optional content like badges in the game.

Badges exist as evidence of an achievement; yes, you can fake them, but most people won't do this. Cheesing your way towards them, however, is something easier to do, and more importantly, something that isn't really particularly definable beyond "it makes the challenge easier than intended" (something which, arguably, sufficiently good play does anyway). In the case of abuses that gain easy diamond badges, of course these should be removed, so that the badge's integrity is intact, especially when the 'nerf' (which is indeed the wrong term in this case) is something as simple as not awarding badges gained from dual-angels.

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