DoomRL > Discussion
Balance issues for 997 -> 998
Evilpotatoe:
Anyway, I doubt we're the only ones who got this idea. The problem is :even without gear, it will still remain a highly scumable challenge.
Getting Mortuary's nuke and reaching MM isn't that hard when you just need to find some globes on your earlier levels.
Especially with a scout, which knows stairs, and can map-hack powerups at his first level :)
thelaptop:
Nerf all rewards?
I dunno... I'm wielding the nerf-hammer a little too crudely here...
skarczew:
--- Quote from: thelaptop on July 01, 2013, 02:50 ---Nerf all rewards?
--- End quote ---
Play the game first. Decide what can be done to make it better. Not always harder = better.
Sereg:
Perhaps the current AoOC could be recreated as a mod, while the actual challenge could be re-balanced to an appropriate difficulty level? What about a standard pistol, a standard chaingun, a combat shotgun(not an assault, but not a basic one either), two stacks of ammo(instead of the single stack for AoCn or the ammo boxes for current AoOC - this would nerf the reload time advantage, but sustain the player's ammunition longer to allow for more careful play), and a single random basic mod? It might be fair to give a single exotic to a weapon restricted dual angel - but that's assuming dual angels aren't dealt with in some other way. I say this because I've tried AoMr with AoOC, and even with the combat pistol, I can't really kill anything, so a basic pistol just isn't going to work for that particular challenge. Then again, maybe that's how dual angels are actually supposed to be - harder then the individual challenges =P
grommile:
Nerf badges, but don't nerf fun.
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