DoomRL > Discussion

Balance issues for 997 -> 998

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Sereg:

--- Quote from: skarczew on June 27, 2013, 16:48 ---AoOC may be easy, but AoCn is hard. You do not seem to have played the latter much, so I will fix it for you: you do not get exotics on AoCn, and you are pretty screwed with the configuration you get there (pistol, shotgun, chaingun, and laughable amounts of ammo).

--- End quote ---

Heh. There's a reason I haven't played the latter much - because it's harder, and it doesn't really help with anything except very specific badges(Daredevil Platinum, Reaper Diamond). For anything involving completing a game, AoOC is by far the better option. Perhaps AoCn in its current form isn't too terribly unbalanced, as you say. It does still skip Anomaly, but that's probably only really useful on N!, and there you're going to be in a rough spot with the AoCn starting set, anyway.

This is exactly the kind of feedback I'm looking for. I still like the idea of bringing AoHaste back, but if the worst of the current balance issues can be addressed by making changes to AoOC while leaving AoCn relatively untouched, that's certainly a viable solution to that particular problem.

skarczew:

--- Quote from: Sereg on June 27, 2013, 18:32 ---I still like the idea of bringing AoHaste back, but if the worst of the current balance issues can be addressed by making changes to AoOC while leaving AoCn relatively untouched, that's certainly a viable solution to that particular problem.

--- End quote ---
My thesis:
1. AoHaste would be nice.
2. AoCn is ok in a current form and should not be changed.
3. AoOC needs some changes. Being the (very) easy brother of AoCn, it is also very fun and quick - an essence of what should coffee-break roguelike look like. Mentioned by Evilpotatoe way of handling its issues is certainly a good approach.
Moreover, I would "fix" its difficulty rating, because the current one is simply wrong :) .

And I would leave it in its current form (exotics and tons of ammo), simply because I have fun playing it (You too, I bet :P ).

2birds1stone:

--- Quote from: Klear on June 27, 2013, 02:07 ---Personally, I'd just deny any badge gains in dual angels. If you can do it on a a dual challenge, either it will be a child's play with just one challenge, or the combination is helping you out, while dual angels should be more challenging. Of course, the angelic badges requiring dual challenge would be excepted from this.

--- End quote ---
This.

The simplest solution is generally the best solution.


--- Quote from: skarczew on June 29, 2013, 05:27 ---3. AoOC needs some changes. Being the (very) easy brother of AoCn, it is also very fun and quick - an essence of what should coffee-break roguelike look like. Mentioned by Evilpotatoe way of handling its issues is certainly a good approach.
Moreover, I would "fix" its difficulty rating, because the current one is simply wrong :) .
--- End quote ---
I'd personally remove difficulty ratings all together. The challenge description should speak for itself.

thelaptop:
There's an easy nerf for AoOC.

Take away the gift of the exotic weapons.

skarczew:

--- Quote from: thelaptop on June 30, 2013, 22:48 ---There's an easy nerf for AoOC.

Take away the gift of the exotic weapons.

--- End quote ---
Haven't you heard? Some people like it that way. Just to have quick, enjoyable run.

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