DRL > Requests For Features

Change armor "damaged" thresholds

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Evilpotatoe:

--- Quote ---Hell, from a balance standpoint, I'd argue that uniques in of themselves aren't even the biggest concern!
--- End quote ---
I think that's Malek's problem.
Most unique items have drawbacks : Necroarmor gives great ms and 6 armor, but drains your life, Lava is annoying to repair, shielded is very specific, cybernetic is cursed, and medical... sucks.
Malek ? Shines on all points : good protections, good ms, and regenerates quickly, for free.
Even enviroboots, which are 5% slower than A-modded cerberi boots, are not interresting on angel of grind.

And it's the same for weapons : Trigun or BFG10K have drawbacks, one with its reload speed and the other with friendly fire.

Malek and its boots pair are just too good.
I'm already happy enough when I find a necro, phaseshift, or nuclear plasma rifle !

Should rarity be a counterbalance for power ? Well, this is a roguelike, so of course, average items (vanilla weapons and armors, etc.) have to be common, while some better ones need to be rare.
But I hate items witch completely change the game, like Malek's ones, or that stupid DS.

Currently, they usually occur late enough, so it doesn't change much the game, since the hard part is Phobos. But I hope we'll fear hell again in a few versions, and the problem of OP stuff making it a cake will come back again.

Equality:
stop! what the problem? They say that Inquisitor Set overpowered? But it not guaranteed even at Ao100. Oh, at Arch666? well... in such not easy and long challenge why not?
Malek's armor not overpowered at all.

Sereg:

--- Quote from: Evilpotatoe on July 01, 2013, 02:03 ---I think that's Malek's problem.
Most unique items have drawbacks : Necroarmor gives great ms and 6 armor, but drains your life, Lava is annoying to repair, shielded is very specific, cybernetic is cursed, and medical... sucks.
Malek ? Shines on all points : good protections, good ms, and regenerates quickly, for free.
Even enviroboots, which are 5% slower than A-modded cerberi boots, are not interresting on angel of grind.

And it's the same for weapons : Trigun or BFG10K have drawbacks, one with its reload speed and the other with friendly fire.

Malek and its boots pair are just too good.
I'm already happy enough when I find a necro, phaseshift, or nuclear plasma rifle !

Should rarity be a counterbalance for power ? Well, this is a roguelike, so of course, average items (vanilla weapons and armors, etc.) have to be common, while some better ones need to be rare.
But I hate items witch completely change the game, like Malek's ones, or that stupid DS.

Currently, they usually occur late enough, so it doesn't change much the game, since the hard part is Phobos. But I hope we'll fear hell again in a few versions, and the problem of OP stuff making it a cake will come back again.

--- End quote ---

I won't deny you may have a point, but I'm gonna point to your badge count again here.

What seems easy to you isn't necessarily easy to the average player - you're playing the game at a much higher skill level. Suffice it to say that what's balanced for you isn't necessarily balanced for the rest of us, and vice versa.

It's also worth pointing out that you have the option of voluntarily ignoring content that makes the game feel too easy - think the Inquisitor's set is OP? Don't use it. Think Dragonslayer is too strong? Leave it on the ground. You can do this for any challenge you choose. On the other end of the scale, I can't voluntarily ignore things that make the game feel too hard. I can play on a lower difficulty level, sure - but I can't do that for all challenges.

Voluntarily ignoring content is how most roguelike challenge games work outside of DoomRL - this is the only game I'm aware of that provides a native support structure for challenge games.

Though now that I think about it, maybe we could have an Angel that blocks uniques/exotics/assemblies?

Fusilliban:

--- Quote from: Sereg on July 01, 2013, 10:28 ---It's also worth pointing out that you have the option of voluntarily ignoring content that makes the game feel too easy - think the Inquisitor's set is OP? Don't use it. Think Dragonslayer is too strong? Leave it on the ground. You can do this for any challenge you choose. On the other end of the scale, I can't voluntarily ignore things that make the game feel too hard. I can play on a lower difficulty level, sure - but I can't do that for all challenges.

Voluntarily ignoring content is how most roguelike challenge games work outside of DoomRL - this is the only game I'm aware of that provides a native support structure for challenge games.
--- End quote ---

This from the guy who was telling everyone to nerf OC because he kept spamming it?

Sereg:
See, I don't think it's too easy - I think it's just right ;) but as the way I earn most of my badges isn't intended, it should probably be nerfed in the next version to prevent noobs like me from having badge counts like mine =P

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