DRL > Requests For Features

Change armor "damaged" thresholds

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Kornel Kisielewicz:

--- Quote from: shark20061 on June 29, 2013, 19:25 ---To be honest, rarity shouldn't be a counterbalance for power.

--- End quote ---
I thought so too. Until I saw nerfing in action. It's the fun in the game when you sometimes get OP equipment, which is OP at least for some time. This is why Diablo 2 > Diablo 3. The nerfing done to balance the real money auction has killed the single player fun of the game.

grommile:

--- Quote from: shark20061 on June 29, 2013, 19:25 ---To be honest, rarity shouldn't be a counterbalance for power.

--- End quote ---
It shouldn't be the exclusive counterbalance, but a game that is allowed to say "because fuck you, that's why" due to extreme RNG should also be allowed to give you awesome things due to extreme RNG.

Klear:
I still don't think it's a good idea to have an item combo which, among other things, makes you impervious to cyberdemons...

IronBeer:

--- Quote from: Klear on June 30, 2013, 10:26 ---I still don't think it's a good idea to have an item combo which, among other things, makes you impervious to cyberdemons...

--- End quote ---
How often has somebody gotten the full Inquisitor set before the Tower of Babel in a normal game? I seriously doubt it happens with ANY level of frequency.

That said, I know the debate is w.r.t. to Ao100 and Ao666 games. It's pretty much a given that somebody's going to get some nutty gear together in either of those runs. Lava Armor + Eviro/Cerb. Boots + Nanomac Rocket/Napalm Launcher, Cerberus Onyx Armor, Cybernano Cybernetic Armor, Nanoskin Energy-Shielded Vest.... I could go on, but the point is that any player who knows their stuff can put together some truly crazy crap given effectively infinite rolls on base gear and mods.

Hell, from a balance standpoint, I'd argue that uniques in of themselves aren't even the biggest concern! A P-modded Nanoskin Energy-Shielded Vest might be the best Ao100/666 "deep-dive" armor- 3 points of base protection, and 75% resist against plasma, fire, and acid. Run the numbers- it's superior to Cybernano Cybernetic against non-ballistic attacks, and the latter when P-modded offers an insane 13 points of armor, plus 50% ballistic resists.

Oh, also- your precious Inqusitor set won't last long if you get cornered by Bruisers or Nightmare Arachnotrons. Just saying.

On-topic, I do think the current durability system works fine. It's intuitive and fairly balanced. I don't think it's worth coming up with an entirely new system to be applied to a few high-end armors.

Kristopher:
Considering that I typically only play standard games, and I've found the entire Inquisitor's Set only once or twice (and once not until after clearing the Vaults), this entire discussion strikes me as odd. I could understand if the set effect was on a single piece of armor that keeps popping up and causing ezmodo mortems, but what's wrong with having the RNG throw you a bone every rare once in a while?

I don't really like the idea of balancing things based on Ao100 and Ao666.

Edit: Speaking of which, I don't see the Inquisitor's set as anything resembling a free win either, but that might just be because I play only play on UV these days.  I've had armors *shredded* by packs of Barons almost instantly.

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