DRL > Requests For Features
Change armor "damaged" thresholds
Sereg:
--- Quote from: Evilpotatoe on June 28, 2013, 06:51 ---3 armors, with resistance to plasma/acid/fire
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I like this idea. Why not other sets with immunity to acid/plasma to force you to choose?
--- Quote from: Evilpotatoe on June 28, 2013, 06:51 ---Why not put necro-boots, which give some ms and protection, and regenerate draining your health, but gib corpses you walk over for vampyre-like result when you get the set ? I'm sure most other unique armors could have fun pairs too.
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This also sounds awesome.
AlterAsc:
There're not many armors better than Malek's. Really, how many armors have +25% ms, +3 armor and regenerate? And no knockback increase. Same with boots.
And then aside from the fact that you move at 0.56 of normal(normal as with those unequipped) speed you also get fire immunity. Like, srsly??
I would understand if it were something like a MFa effect - with those high-speed equip you supposedly dodge explosions, but full flat immunity?
ZicherCZ:
Then again - how often do you find the full set in a normal game, outside of Ao100? Never happened to me, _even_ on Ao100 attempt. The set is_rare_ - and worth the luck.
shark20061:
To be honest, rarity shouldn't be a counterbalance for power.
Sereg:
--- Quote from: shark20061 on June 29, 2013, 19:25 ---To be honest, rarity shouldn't be a counterbalance for power.
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Hmm... I'm not entirely sure about that. In an MMO or something, sure, you don't want the top gear being luck based - you want it to be achievement based.
But in DoomRL, we could only do that if we unlocked new exotics and uniques as a player advanced in skill and experience rank, which doesn't seem like an ideal system, and in any case probably wouldn't work with the current theme very well.
So it seems like rarity is the only counterbalance to power we have available in the current model.
The way I see it, the Inquisitor set is so rare that it will only appear in 100s and 666s, and even in the first it's not guaranteed - I've managed complete 100 runs without one of the pieces. I also don't see it as a coincidence that 100 and 666 runs are the ones where the stats the set provides are especially helpful, to the point of being almost essential.
What I would like to see are more options for dealing with the progressively more ridiculous spawns as century challenges go deeper - more rare sets to give you options. Properly modded phaseshift gear is the only other alternative I can think of in the current game, and more options that would be very rare in normal games but almost guaranteed in 666 would give more options for surviving without relying on one "OP" option.
What I wouldn't like to see is one of the only viable options nerfed without providing alternatives.
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