DRL > Requests For Features

Change armor "damaged" thresholds

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shark20061:
Great idea, I'll add regen limit in as a property of items.

Sereg:

--- Quote from: shark20061 on June 27, 2013, 21:25 ---Great idea, I'll add regen limit in as a property of items.

--- End quote ---

There should already be a basis for this with medical armors.

shark20061:
These two different types of regeneration are applied in different parts of the code. (Medical armor regen is in Lua, the item's regen is not).

The property is now implemented, but I haven't modified the armor's blueprint yet.  Any other concerns or considerations before the armor gets changed?

Fusilliban:
Could set current protection to ceil(armor.protection * max(100, armor.currentdurability)/100).  That'd make bulk and onyx packs even cooler than they are now.

Evilpotatoe:
I kinda like the idea, but why not nerf this insane suit a little more ?
3 armor points, with resistance to plasma/acid/fire, AND great movespeed boost looks like the best possible suit to me.
Sure, cerberi are fun, but they make you slow, and don't have those 3 flat protection points. Also, they don't regenerate, and O-modding them prevents from using an A or P instead.

The set bonus is really OP. Honestly, I didn't understand why the game's best armor has been buffed with this, while some other (really correct) armors could have been instead.
Why not put necro-boots, which give some ms and protection, and regenerate draining your health, but gib corpses you walk over for vampyre-like result when you get the set ? I'm sure most other unique armors could have fun pairs too.


Btw, (all) armors could also lose 25% efficiency when slightly damaged.

@Sereg : made my post more clear. No, plz, not 3 immunity sets, or then, make them useless for anything else... but this would suck. Just Neeeeeeeerf that damn malek !

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