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Author Topic: [U|AoMr|100%|25|YAAM]  (Read 2755 times)

2birds1stone

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[U|AoMr|100%|25|YAAM]
« on: July 07, 2013, 23:45 »

Well, there's something of a story behind this mortem.

I've been aiming for Marksman Platinum for a while, and I've had some problems. Not with the difficulty (which is honestly pretty negligible after the first four or five floors), but with a curse that seems to be afflicting me exclusively on AoMr. This curse always strikes me sometime after Armoury/Lab (by which point the game should really be auto-win), and causes me to do something so stupid it kills me, typically within a single turn. Particularly memorable Curse of Stupidity deaths have included:
  • Ignoring barrel placement when choosing a cover position against a revenant
  • Deciding I don't need to wear my fireproof red armour against this one last mancubus
  • Due to a mis-keypress in my inventory screen, walking out into lava without activating my envirosuit pack

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 AAA, level 14 Hell Baron Major Technician,
 sacrificed himself to kill the Mastermind at the Hell Fortress.
 He survived 2311362 turns and scored 301188 points.
 He played for 6 hours, 48 minutes and 22 seconds.
 He was a man of Ultra-Violence!

 He killed 781 out of 781 hellspawn. (100%)
 This ass-kicking marine killed all of them!
 He was an Angel of Marksmanship!

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 2
  Levels completed : 2

-- Awards ----------------------------------------------------

  Medal of Prejudice
  UAC Star (silver cluster)
  Hell Armorer Badge
  Veteran Gold Badge
  Marksman Gold Badge
  Marksman Platinum Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #X.........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  #..........................................................
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/50   Experience 82648/14
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Finesse          (Level 2)
    Son of a gun     (Level 5)
    Eagle Eye        (Level 3)
    Juggler          (Level 1)
    Whizkid          (Level 2)
    Sharpshooter     (Level 1)

  SoG->SoG->SoG->EE->EE->EE->MSs->WK->WK->Fin->Jug->SoG->SoG->Fin->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   energy-shielded vest [3/3] (100%) (PT)
    [b] [ Weapon     ]   storm pistol (1d8)x2 [9/9]
    [c] [ Boots      ]   phaseshift boots [4/4] (100%)
    [d] [ Prepared   ]   10mm ammo chain (x237)

-- Inventory -------------------------------------------------

    [a] energy pistol (2d5) [6/6] (T1)
    [b] fireproof red armor [4/4] (100%)
    [c] combat knife (2d5)
    [d] power cell (x50)
    [e] power cell (x50)
    [f] power cell (x50)
    [g] power cell (x50)
    [h] power cell (x50)
    [i] power cell (x35)
    [j] small med-pack
    [k] small med-pack
    [l] small med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] phase device
    [q] power mod pack
    [r] steel boots [1/1] (100%) (A)
    [s] 10mm ammo chain (x250)

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 50%   feet 0%   
    Fire       - internal 0%    torso 50%   feet 0%   
    Plasma     - internal 0%    torso 50%   feet 0%   

-- Kills -----------------------------------------------------

    89 former humans
    68 former sergeants
    30 former captains
    158 imps
    62 demons
    113 lost souls
    50 cacodemons
    31 hell knights
    43 barons of hell
    21 arachnotrons
    19 former commandos
    12 pain elementals
    19 revenants
    37 mancubi
    23 arch-viles
    2 bruiser brothers
    1 shambler
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  On level 8 he encountered the Phobos Anomaly.
  On level 8 he assembled a fireproof armor!
  On level 9 he entered Hell's Armory.
  He destroyed the evil within and reaped the rewards!
  On level 10 he assembled a storm bolter pistol!
  On level 11 he assembled a nanofiber armor!
  On level 13 he assembled a energy pistol!
  On level 16 he found the Tower of Babel!
  Level 18 blasted him with an unholy atmosphere!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  He nuked level 25!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 This is it. This is the lair of all evil! What will you meet here?
 Are you sure you want activate the thermonuclear bomb? [Y/n]
 You use a thermonuclear bomb. Warning! Explosion in 10 seconds!
 Warning! Explosion in 9 seconds!
 Warning! Explosion in 8 seconds!
 Warning! Explosion in 7 seconds!
 Warning! Explosion in 6 seconds!
 Warning! Explosion in 5 seconds!
 Warning! Explosion in 4 seconds!
 Warning! Explosion in 3 seconds!
 Warning! Explosion in 2 seconds!
 Warning! Explosion in 1 seconds! You feel vulnerable again.
 Congratulations! You defeated John Carmack! Press <Enter>...
 You feel relatively safe now.

-- General ---------------------------------------------------

 282 brave souls have ventured into Phobos:
 256 of those were killed.
 8 didn't read the thermonuclear bomb manual.
 And 7 couldn't handle the stress and committed a stupid suicide.

 11 souls destroyed the Mastermind...
 1 sacrificed itself for the good of mankind.
 10 killed the bitch and survived.

--------------------------------------------------------------

I almost lost YAAM on the unholy atmosphere level to a Mancubus trapped by lava, but there were enough healing globes on the level that I managed to get the kill and leave on full health; beyond that, there really wasn't any challenge to this run. Except the curse struck. I found an invulnerability globe quite close to the stairs down to the last level, and I had two nukes. Seemed perfect. Nuked Mastermind, went down a level. Placed nuke, waited a little. Then, at six seconds, my 'inv' indicator dulled. Shit.

Moral of the story: count invulnerable turns. I've never gotten to JC before, so I could be wrong, but I'm pretty sure I easily had the resources to take him. My fire speed was through the roof, and I had quite a reasonable amount of ammunition. But no, Curse of Stupid strikes again.

Oh, also, I came across two interesting bugs this run. The first is shown in the attached file (storm bolter pistol is apparently 'not worthy of a marksman', despite still damaging and killing enemies); I believe this was caused through Juggler (I'd just juggled my empty energy pistol to my knife, then juggled my knife to my storm bolter; the problem was fixed as soon as I got to a peaceful part of the map and weapon switched through inventory and back again). The second, which, unfortunately, I didn't screenshot (though it's not particularly screen-shottable) involved a cluster of formers standing still until disturbed in much the same way pinky demons do; the key difference being you actually needed to shoot them to disturb them. This took a while to figure out, so I ate a few shotgun blasts as I tried to figure out what was going on.
« Last Edit: July 08, 2013, 04:03 by 2birds1stone »
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Klear

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Re: [U|AoMr|100%|25|YAAM/YASD]
« Reply #1 on: July 08, 2013, 01:33 »

Why were you carrying a knife on AoMr? I can't be used at all, can it? Also, juggler doesn't strike me as a good choice with a Sharpshooter build...
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Re: [U|AoMr|100%|25|YAAM/YASD]
« Reply #2 on: July 08, 2013, 02:17 »

YAAM is YAAM, whether you sacrificed yourself for the good of humanity or not (no need for the YASD tag).

And yes, non-pistols are not useful on AoMr at all.
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Klear

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Re: [U|AoMr|100%|25|YAAM/YASD]
« Reply #3 on: July 08, 2013, 03:45 »

YAAM is YAAM, whether you sacrificed yourself for the good of humanity or not (no need for the YASD tag).

And yes, non-pistols are not useful on AoMr at all.

Well... theoretically you could get a benefit from a knife if you went with Malicious Blades, but that's hardly worth the wasted brute traits.
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2birds1stone

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Re: [U|AoMr|100%|25|YAAM/YASD]
« Reply #4 on: July 08, 2013, 04:06 »

Why were you carrying a knife on AoMr? I can't be used at all, can it? Also, juggler doesn't strike me as a good choice with a Sharpshooter build...
I was using it so I could keep an ammo chain in prep, use an energy pistol for initial burst damage, then juggle to storm bolter for sustained DPS (which it's substantially better at with an ammo chain). The gain's pretty minimal, but once you've got SoG5, most trait gains are going to be minimal. Yes, I could have used anything for my in-between juggle, but the knife was the first thing I found.

YAAM is YAAM, whether you sacrificed yourself for the good of humanity or not (no need for the YASD tag).
Edited accordingly.
« Last Edit: July 08, 2013, 04:08 by 2birds1stone »
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skarczew

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Re: [U|AoMr|100%|25|YAAM]
« Reply #5 on: July 08, 2013, 04:09 »

Quote
Moral of the story: count invulnerable turns. I've never gotten to JC before, so I could be wrong, but I'm pretty sure I easily had the resources to take him. My fire speed was through the roof, and I had quite a reasonable amount of ammunition. But no, Curse of Stupid strikes again.
You should remove boots, wear Red Armor and walk a bit ;) .
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2birds1stone

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Re: [U|AoMr|100%|25|YAAM]
« Reply #6 on: July 08, 2013, 04:14 »

You should remove boots, wear Red Armor and walk a bit ;) .
...

Gah.

Yes, that really should have occurred to me. Something about AoMr really affects my better judgement, I'm so glad I won't have to touch it again until I start diamond hunting.
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skarczew

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Re: [U|AoMr|100%|25|YAAM]
« Reply #7 on: July 08, 2013, 05:39 »

...

Gah.

Yes, that really should have occurred to me. Something about AoMr really affects my better judgement, I'm so glad I won't have to touch it again until I start diamond hunting.
It is not really an AoMr thing, it is a general experience: With movement speed approaching that of light, Your chances to outlive nuke (through invulnerability) drop almost to zero.
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Klear

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Re: [U|AoMr|100%|25|YAAM]
« Reply #8 on: July 08, 2013, 06:38 »

Wait... I though nukes are counted in turns, not time. You should be able to make the exactly same amount of steps whether you are fast or slow...
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Re: [U|AoMr|100%|25|YAAM]
« Reply #9 on: July 08, 2013, 07:44 »

Invulnerability is counted by turns, nukes by time. So if your turns take more time, you have better chances to outlive the nuke.
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Evilpotatoe

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Re: [U|AoMr|100%|25|YAAM]
« Reply #10 on: July 08, 2013, 10:55 »

Quote
The second, which, unfortunately, I didn't screenshot (though it's not particularly screen-shottable) involved a cluster of formers standing still until disturbed in much the same way pinky demons do

That one is more commonly known as "the medkit behind acid/lava" :)

I even used it on purpose sometimes, it can glue a bunch of idiots very easily
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Tormuse

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Re: [U|AoMr|100%|25|YAAM]
« Reply #11 on: July 08, 2013, 12:32 »

Ooh, you got to see the special nuking JC message!  :)

Wait... I though nukes are counted in turns, not time. You should be able to make the exactly same amount of steps whether you are fast or slow...

Klear Nukem doesn't know how nukes work?  THE SCANDAL!  :P

Seriously, though, Emulord is correct.  That's why having more speed is useful in AoRA.
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2birds1stone

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Re: [U|AoMr|100%|25|YAAM]
« Reply #12 on: July 08, 2013, 22:32 »

That one is more commonly known as "the medkit behind acid/lava" :)

I even used it on purpose sometimes, it can glue a bunch of idiots very easily
Oh fuck, that's amazing.

Now I know how this works, I'm definitely going to try to abuse it more often.
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Re: [U|AoMr|100%|25|YAAM]
« Reply #13 on: July 09, 2013, 02:09 »

Ooh, you got to see the special nuking JC message!  :)

Klear Nukem doesn't know how nukes work?  THE SCANDAL!  :P

Seriously, though, Emulord is correct.  That's why having more speed is useful in AoRA.

*embarrassed*
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