Chaosforge Forum

  • December 08, 2024, 23:20
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: [0.9.9.7|console|WinXP] sound and color cheating  (Read 8547 times)

Rabinowitz

  • DiabloRL Beta Tester
  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 32
    • View Profile
[0.9.9.7|console|WinXP] sound and color cheating
« on: July 12, 2013, 17:06 »

Well, it is not bugs, it just exploits.

1. Sound cheating. AFAIK, there was one discussion, where KK stated that no sound can be assigned to nightmare creatures actions. In 0.9.9.7 I can set sounds for nightmare creatures, and it works!
Spoiler (click to show/hide)

1. Color cheating. It definitely not a bug, but i decided to include this in my post.
At first i used color.lua for painting regular stairs, because it always hard to find gray stairs amongst gray items and corpses, then i expanded it to other cells and valuable items. Like this:

Spoiler (click to show/hide)

Logged
Yellow Man has non-zero weight.

Flame_US3r

  • Platinum Supporter
  • Alpha Supporter
  • Lance Corporal
  • *
  • *
  • Offline Offline
  • Posts: 20
    • View Profile
Re: [0.9.9.7|console|WinXP] sound and color cheating
« Reply #1 on: July 15, 2013, 14:32 »

Agreed with the sound tweaking. That shouldn't be an option :)

On the note of color editing, I always find the normal downstair to be difficult to spot (especially with all the pistols and shotguns lying around). Maybe a more distinguishable color should be made the default?
Logged
The Shrieker shrieks!

Bloax

  • Sergeant Major
  • *
  • Offline Offline
  • Posts: 151
  • Ohohoh! Here it comes! Here comes the night train!
    • View Profile
Re: [0.9.9.7|console|WinXP] sound and color cheating
« Reply #2 on: July 15, 2013, 19:41 »

Perhaps cyan, green or magenta? Those are certainly very visible.
Logged

ParaSait

  • Baffen :P
  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1229
  • Happy Little Boozer
    • View Profile
    • MPSF
Re: [0.9.9.7|console|WinXP] sound and color cheating
« Reply #3 on: July 15, 2013, 20:16 »

On a side note: I wish special level stairs would appear as a < rather than a >.
I know this traditionally signifies an upward staircase, so it doesn't make much sense in that regard... but eh it's pretty annoying that you have to (l)ook at it if you have some visual effect going on.
« Last Edit: July 15, 2013, 20:18 by ParaSait »
Logged
[18|7|3|0|0|0] [MED:13/43] [SPE:36/67] [ASM:11/40]

Check out my epic youtube channel!
Currently playing The Bard's Tale and System Shock 2 (coop with GrAV1t)!

UnderAPaleGreySky

  • Greater Elder
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 623
  • Chaos Lurker
    • View Profile
Re: [0.9.9.7|console|WinXP] sound and color cheating
« Reply #4 on: July 17, 2013, 03:53 »

On a side note: I wish special level stairs would appear as a < rather than a >.
I know this traditionally signifies an upward staircase, so it doesn't make much sense in that regard... but eh it's pretty annoying that you have to (l)ook at it if you have some visual effect going on.
Nothing like 'zerking into the Mortuary and promptly freaking out in the IRC.

Good times.
Logged
Under a pale grey sky, we shall arise.

ParaSait

  • Baffen :P
  • Elder
  • Lieutenant General
  • *
  • *
  • Offline Offline
  • Posts: 1229
  • Happy Little Boozer
    • View Profile
    • MPSF
Re: [0.9.9.7|console|WinXP] sound and color cheating
« Reply #5 on: July 17, 2013, 08:45 »

Nothing like 'zerking into the Mortuary and promptly freaking out in the IRC.

Good times.
lmao... exactly
Logged
[18|7|3|0|0|0] [MED:13/43] [SPE:36/67] [ASM:11/40]

Check out my epic youtube channel!
Currently playing The Bard's Tale and System Shock 2 (coop with GrAV1t)!

Kornel Kisielewicz

  • God Hand
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 4576
    • View Profile
    • http://chaosforge.org/
Re: [0.9.9.7|console|WinXP] sound and color cheating
« Reply #6 on: July 17, 2013, 17:16 »

Actually the lack of sounds on the nightmare monsters is... well, a picture will state this better:
Spoiler (click to show/hide)
Logged
at your service,
Kornel Kisielewicz

Rabinowitz

  • DiabloRL Beta Tester
  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 32
    • View Profile
Re: [0.9.9.7|console|WinXP] sound and color cheating
« Reply #7 on: July 18, 2013, 05:50 »

KK, i know that the lack of sounds of nightmares is a feature, so i considered the opportunity of customization sounds for them as a bug._
Logged
Yellow Man has non-zero weight.

Flame_US3r

  • Platinum Supporter
  • Alpha Supporter
  • Lance Corporal
  • *
  • *
  • Offline Offline
  • Posts: 20
    • View Profile
Re: [0.9.9.7|console|WinXP] sound and color cheating
« Reply #8 on: July 18, 2013, 11:31 »

Nothing like 'zerking into the Mortuary and promptly freaking out in the IRC.

Good times.
Perfect. I think it's a valid downside to having the berzerk bonus. It encourages KILL KILL KILL and it makes it annoying to have to (l) everything or walk over to ID.

Perhaps cyan, green or magenta? Those are certainly very visible.
Hmm, those colors usually stand out as uncommon or rare equipment. Not saying it wouldn't work much better than white though. :)
Logged
The Shrieker shrieks!

Rabinowitz

  • DiabloRL Beta Tester
  • Lance Corporal
  • *
  • Offline Offline
  • Posts: 32
    • View Profile
Re: [0.9.9.7|console|WinXP] sound and color cheating
« Reply #9 on: July 19, 2013, 06:34 »

Hmm, those colors usually stand out as uncommon or rare equipment. Not saying it wouldn't work much better than white though. :)
afaik, magenta (in contrary to lighmagenta) is _never_ used in doomrl, at least, since 0994.
Logged
Yellow Man has non-zero weight.

Bloax

  • Sergeant Major
  • *
  • Offline Offline
  • Posts: 151
  • Ohohoh! Here it comes! Here comes the night train!
    • View Profile
Re: [0.9.9.7|console|WinXP] sound and color cheating
« Reply #10 on: July 19, 2013, 07:00 »

Perfect. I think it's a valid downside to having the berzerk bonus. It encourages KILL KILL KILL and it makes it annoying to have to (l) everything or walk over to ID.
Hmm, those colors usually stand out as uncommon or rare equipment. Not saying it wouldn't work much better than white though. :)
Stairs are uncommon and rare in the way that every stair is a unique way that leads to the next floor - and there's no other stair that leads to the same floor! :p
(at least if we skim over the fact that stairs in special floor do BUT HEY)
« Last Edit: July 19, 2013, 07:02 by Bloax »
Logged

Flame_US3r

  • Platinum Supporter
  • Alpha Supporter
  • Lance Corporal
  • *
  • *
  • Offline Offline
  • Posts: 20
    • View Profile
Re: [0.9.9.7|console|WinXP] sound and color cheating
« Reply #11 on: July 19, 2013, 09:45 »

afaik, magenta (in contrary to lighmagenta) is _never_ used in doomrl, at least, since 0994.
Should be enough of a difference for me then! Honestly, I'll vote anything but white (current) and red (special floor).
Logged
The Shrieker shrieks!
Pages: [1]