DRL > Discussion

Umm, so...

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Mech__Warrior:

--- Quote from: Sambojin on July 30, 2013, 21:41 ---I know you want to keep it. I know that there'll be that megasphere or ammo-chain on the next level. For sure. Definitely. Or maybe there won't. It's the RNG that loves you or hates you. But is it?

Just use the damn medipack. At least you won't die that particular action. Even if there's not more where that came from, you're not dead. That action anyway. Horde all you can for your particular character build, but don't die next action. Use anything and everything in your inventory so that you don't.

--- End quote ---

Sometimes, you won't get that option because you're taking too much damage at once and it is a waste of an action. I remember hording large medipacks from one of my AoSG runs only to be wiped out by a single Arachnoid. That plasma burst sucks when every single one connects, destroying your armor.

runequester:
Im pretty terrible too, but I've squeeked out a couple wins.

Personally, I found shotgun builds to be pretty forgiving, particularly if you move into the Marine master trait that lets you ignore armour.

LuckyDee:
Shotgun builds are close to excellent for the lower difficulties (indeed especially combined with MAD), when there's ammo aplenty. I believe - since I can't speak from personal experience - higher difficulties will require builds that are more ammo-conservative.

Personally, if you want to expand your horizon on lower difficulties, I can highly recommend trying a Sharpshooter build. If you want you can still use shotguns until you have the master trait, which is pretty darn nifty. Once you're there, go for WK and make yourself a storm bolter pistol. Played defensively (ie a lot of [run/]waiting), you'll kill nearly anything before it gets a chance to respond.

ZicherCZ:

--- Quote from: LuckyDee on August 02, 2013, 23:50 ---Shotgun builds are close to excellent for the lower difficulties (indeed especially combined with MAD), when there's ammo aplenty. I believe - since I can't speak from personal experience - higher difficulties will require builds that are more ammo-conservative.

Personally, if you want to expand your horizon on lower difficulties, I can highly recommend trying a Sharpshooter build. If you want you can still use shotguns until you have the master trait, which is pretty darn nifty. Once you're there, go for WK and make yourself a storm bolter pistol. Played defensively (ie a lot of [run/]waiting), you'll kill nearly anything before it gets a chance to respond.

--- End quote ---

In fact, with MAD you're fairly ammo-efficient even on higher difficulties, and I yet have to run out of ammo in a single non-Ao100 game on UV. I can highly recommend to visit Military Base, if it spawns. You'll get all the ammo you'll ever need. Phobos lab isn't too shabby either, and Halls of Carnage contain lots of sergeants as well (though you'll have to run to the exit fast).

I'm not too much in favour of a storm bolter. The reason is knockback - with SoG5 (or even 4) you'll have it guaranteed and thus you'll miss the second shot way too often (if you make the assembly from a plasma pistol of a combat pistol, you'll need even less SoG). If you happen to get a blessing in the combat pistol, try high-powering and then P-modding it for 3d6 [10/10] - with SoG5 it's 23 damage each shot - and each shot in 0.1s.

LuckyDee:

--- Quote from: ZicherCZ on August 05, 2013, 04:35 ---The reason is knockback - with SoG5 (or even 4) you'll have it guaranteed
--- End quote ---

True, but in a standard HNTR game SOG5 isn't going to happen. And the fact that MSs requires EE3 compensates for a lot.

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