DRL > Discussion
cerberus Cybernetic Armor [2/2] (100%) (P) + cerberus plasteel boots
wheals:
He might mean that it would give you such a huge move speed penalty that the extra "resistance to formers" would not be worth it, especially since enemies using shrapnel and bullets are pretty rare later on. Remember, Cybernetic Armor has a base -30% move speed and cerberus makes that worse.
LuckyDee:
--- Quote from: Zoli on August 04, 2013, 15:22 ---Cybernetic brings its 50% Melee, Bullet and Shrapnel Resistances
--- End quote ---
Hmm, it appears you're right. Must have been looking at the wrong source (the 0996 stats possibly). In that case, yeah a cybernetic still beats a green for a Cerberus assembly.
It's still rare enough not to worry for it to be overpowered, though.
--- Quote from: wheals on August 04, 2013, 15:57 ---Cybernetic Armor has a base -30% move speed and cerberus makes that worse.
--- End quote ---
Not sure bout that one, I think the assembly sets move speed to -30% instead of applying -30% to the original armor's modifier.
Zoli:
Yeah, it remains the same. But you are right, maybe those physical resistances don't worth it, especially because you can't change it, when you find a better armor.
LuckyDee:
Personally, I never bother with a cerberus armor anyway. I like the boots for A100 - for the same reasons as you do - but even then I keep another set of boots handy. The -60% move speed the set gives really does not suit my style of play. The same goes for the cybernetic armor; the 7 protection sounds really awesome, but having a good chance at not getting hit at all sounds even better to me.
Zoli:
I have never tried speed oriented character, so I simply can't imagine how can you dodge dozens of fireballs and rockets, but maybe I will try to make one next time. :)
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