DRL > Requests For Features
drowning in water
Brewtal Legend:
Maybe if the player is in the water for too long, he/she could start "drowning" and slowly loosing life. It probably wouldn't come up too often, but it would give levers that flood levels with water a greater purpose and make it more hazardous.
-Legend
BDR:
Question 1: How long is too long?
Comment 1: I'm not sure about this, but do boots rust in water? I sort of remember but I can't be really sure about whether I'm remembering right. If so then in the 'boots take damage from danger zones so you don't' way it makes sense. This doesn't take into account the 'erm, but the water's not *that* high!' aspect, though (I see the current water as reaching up to maybe knee level, if not merely ankle-level).
Comment 2: On the other hand, this could lead to a new trait that helps you resist dangerous floor damage/bleeding. But such a trait would have balancing/relevancy issues....
Comment 3: Also, I've only played the first level of the original Doom but the water there was poisonous (>_> but it probably wasn't really water either... probably actually acid).
Santiago Zapata:
Question 1: Do items rust on DoomRL??? :|
Comment 1: If I remember correctly there is a small water area on the first level of Doom, also, all water parts of Doom are shallow pools, arent them?
Valkeera:
Yep, just shallow streams and puddles. To drow in one of these would really be a shame :-)
TFoN:
I agree with Valkeera :)
But having them cause rusting damage to boots sounds like it might be a good idea.
Problem is that realistically, it takes much longer for boots to start rusting than a step in a puddle would grant, especially in the intense heat that must surround that dungeon. That, together with the facts that protective and plasteel boots might not have any reason to rust and that this is not NetHack (where steel boots would rust and protective boots would prevent interaction with foocubi), makes this seem to me as a bad idea after all.
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