DRL > Discussion
DoomRL Arsenal - Beta 6 out now
Yholl:
--- Quote from: Simon-v on December 26, 2013, 13:19 ---The Mother-In-Law?! What-
--- End quote ---
Hehe, I thought that might get your attention.
Master assembly, PPFN on a rocket launcher, due to only being able to put 4 mods on a weapon in my mod.
Bit different from your death machine, it's a fairly slow-firing nanomachic rocket launcher, but the missiles it fires gain more damage and AOE radius the further they travel.
And yes, there is no limit on that.
Right now I'm working on the DoomRL monsters. I'm up to working on the Nightmare variations and the Elite zombies, they'll put the hurt on you big time.
WHOSE IDEA WAS IT TO GIVE ZOMBIES TRISTAR BLASTERS AND MINIGUNS? Own up.
Simon-v:
Actually played long enough to be able to assemble it.
The fanfare sure is a nice touch.
Yholl:
Beta 6 got released a few days ago, bringing mostly bugfixes and polish to the game, but a few major things as well.
For starters, it adds a new player class, the Renegade, who specialises in shotguns and other weapons that fire more than one projectile in a single attack.
It also adds Armor Mod Packs, which can alter the color of an armor (green, blue, red.) to another color of your choosing.
Reload animations, sound effects, all sorts.
Kornel Kisielewicz:
Go go! I do not comment on this thread, but I did try the mod out, so everyone should :P
Tormuse:
Super awesome mod! :) I can see that you put a lot of work into this! It's unfortunate that it isn't getting much attention on the DoomRL forums. (I totally would've tried it sooner if I'd seen this thread before) I'll make some more comments later when I have some time...
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