DRL > Discussion
DoomRL Arsenal - Beta 6 out now
LuckyDee:
That reminds me, I downloaded the mod yesterday, but I think I might be missing a crucial piece of software...
Tormuse:
Do you have the latest version of ZDoom? It didn't work for me either, until I upgraded. You can get it at zdoom.org
Yholl:
--- Quote from: Kornel Kisielewicz on February 15, 2014, 18:43 ---Go go! I do not comment on this thread, but I did try the mod out, so everyone should :P
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Hehe, I thought you probably had tried it, just hadn't heard from you since I was first discussing it with you.
Maybe at some point, when you're bored or something, you might share your thoughts on it? I'm quite interested in hearing what you think about the various design choices I made, especially the ones that differ greatly from DoomRL itself.
--- Quote from: Tormuse on February 16, 2014, 13:09 ---Super awesome mod! :) I can see that you put a lot of work into this! It's unfortunate that it isn't getting much attention on the DoomRL forums. (I totally would've tried it sooner if I'd seen this thread before) I'll make some more comments later when I have some time...
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Awesome, I look forward to them! And yeah, a few days ago I was just playing it with a friend, and just started thinking "Wow, I've really been working on this for a long time, haven't I?" So much stuff, so much more to go.
--- Quote from: LuckyDee on February 16, 2014, 13:13 ---That reminds me, I downloaded the mod yesterday, but I think I might be missing a crucial piece of software...
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The main mod can be run with ZDoom 2.7.1, I believe, but the monsterpack requires a dev version to function.
Basically, it uses a flag that makes all of an Archvile's attack be counted as Fire damage, because it is actually two simultaneous attacks in Doom.
You can get a dev build from here. http://devbuilds.drdteam.org/zdoom/
Simon-v:
One thing that i found slightly jarring is the fact that all the things randomly replaced by the mod are re-rolled every time a map is loaded, so when you die and restart the level, you get a completely different set of modifications. The only solution is manually saving on level start, right after the auto-save kicks in. I realize this might be a design choice, made for the sake of variety, but still...
Equality:
as for me random not bad... but need some rebalancing with depth (i.e. map number). When you find medical powerarmor and nuclear BFG on episode level 1 the game totally changed :)
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