DRL > Bug Reports
Pushing barrels paints a floor
Mader Levap:
--- Quote from: LuckyDee on September 04, 2013, 11:49 ---OK, and how many times are you going to go for YAAM on a level filled with napalm barrels?
--- End quote ---
I directly mentioned that barrels will not be counted for kills.
--- Quote from: Mader Levap on September 04, 2013, 07:40 --- will not count in kills
--- End quote ---
I have impression you just read big yellow text and nothing more.
Since you expressed doubts about it, lets talk about needed changes in relation to regular monster...
* Cannot move or notice player. In fact, it would be perfect monster for "sessile AI". Moders could have other uses of such AI, I imagine.
* No sounds (except barrel explosion).
* Does not contribute to kill count.
* Does not give exp.
* When dies, explode.
* When dies, spawn nothing/acid/lava.
* Pushable.Additionally, three kinds of "barrel monster" exists - normal, acid and lava barrels.
Other interactions to consider:
* Of course, spawning of barrels on map would have to be redone.
* Can we allow spawning barrel on item? What about pushing barrel on item with or without moving them? I personally do not see any problems with it. Imagine RAEG of player that see barrel in map corner standing on invul sphere. :3
* Interaction with harmless terrain: water, doors. Note this can make game a little easier, as you now can in most case move barrels around entire level - you can push them through door or river.
* Interaction with other terrain: acid, lava.I am certain there are more interactions that need to be addressed, but I do not think it is anything particularly hard to implement.
thelaptop:
Heh. If you don't want to draw attention to the big yellow text, don't make it big and yellow to begin with -- a normal bold form of text is enough to draw sufficient attention without drawing all attention to it only.
At the risk of sounding condescending, please don't make claims that "it should be easy to implement" or "not particularly hard to implement" or "probably a couple of lines of code". We like suggestions on solutions, but please let us figure out if something is feasible based on our experience with the code base. I don't know and don't care how many years of experience one has in programming, or how many AAA-listed programs one has written, but when it comes to any particular program, the specifics are always different, so please allow us to use our professional understanding of the current code base to decide the ease of coding up something.
We like bug reports, we like suggestions, but we dislike getting told implicitly that we're dumb and can't even think of the "obvious" solution. Let's keep things constructive here. =)
LuckyDee:
@Mader, I actually did read the rest of the post, but not well enough, it appears. My comment on it wasn't meant to dismiss your idea either, but more to paint the mental picture of Doomguy running through Hell on a YAAM attempt and running into a total deathtrap in this fashion. In my head, I could see his adam's apple doing a nice little acrobatic number :)
I have to agree with thelaptop in your use of formatting, though; using it like this makes it very easy to start overlooking other stuff in your post.
Mader Levap:
Fixed text per your suggestions, as it was unintentionally distracting.
--- Quote from: thelaptop on September 04, 2013, 21:32 ---We like bug reports, we like suggestions, but we dislike getting told implicitly that we're dumb and can't even think of the "obvious" solution.
--- End quote ---
It was not my intention implying anyone is "dumb". Sorry if I gave that impression.
thelaptop:
Nah, don't sweat it. You're new on the forums -- we like the enthusiasm, but we also appreciate more if you could lurk a little more before posting.
=)
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