DRL > Bug Reports
Pushing barrels paints a floor
Klear:
Yep. I know I've reported this at least once.
Kornel Kisielewicz:
It should be marked as "will-not-fix" - this would require implementing another map layer especially for barrels, which in turn would require a lot of bug testing, which in turn would take a lot of time for a little gain. Time that could be better spent implementing new cool stuff.
Malek Deneith:
I'm still having trouble understanding why barrels can't be handled the same way as teleporters. As far as I remember from my modding days teleporters are ITEMS placed on CELLS. They use OnEnter to do the teleportation - some additional tweaking might be needed to use that for moving them by triggering OnEnter but it doesn't look like it'd be "new layer just for barrels" level of complexity to add. And as items can already be destoroyed the "blow the barrel" part should be doable as well.
Am I missing something obvious here?
yaflhdztioxo:
You can't shoot or push items. And it would be a lot of work, however you decided to tackle it, to fix the issue properly.
We could probably fix it improperly if nobody minds some egregious hacks :)
LuckyDee:
Being a total layman as to how this has been implemented, this just occurred to me: if the tiles are indeed swapped, as Malek suggests, can't you insert some kind of cross-reference mechanism? You number your tiles xxy with xx being floor type and y being barrel type (none/fuel/acid/BURNINATION) and compare tile numbers on swap. Source(xxy) becomes source(xx&destination(y)) and destination(xxy) becomes destination(xx&source(y)).
Ten to one someone's already tought of this, though...
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