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Crawl

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Adral:
* Adral joins the angry mob
Random Numer God is like Zeus for the Greek Pantheon, the God above the other Crawl gods :P

I do play by telnet sometimes, and the strange characters you mention only appear sometimes when it's "synchronizing" (at least for me). I use PuTTy for telnet and it works great. Be sure to drop by the irc at freenode (##crawl) sometimes, there are really helpful people there!

About the numbers of the dice, I have never seen them :-/

And at the official page you have all your played statistics, including detailed mortems (search for it a bit on the link provided) :)

Karry:

--- Quote from: Supernaut on January 27, 2007, 12:07 ---
--- Quote from: Valkeera on January 26, 2007, 19:09 ---I tried it, but somehow couldn't get any liking to it. I still prefer ADOM :-)

--- End quote ---
I like ADOM a LOT (damn, classes like a farmer or a blacksmith rule) , but the lack of normal shops and more villages and stuff is annoying me... it has many very nice elements and some very irritating drawbacks. Though it is pretty damn hard as well.

If only those classes were more playable and you could buy more stuff in different shops (sort of like in Angband, but i would like to see more villages) I'm sure i would stick to it for much longer time.

--- End quote ---

In ADoM every class is playable, compared to...
And there are normal shops, compared to...

Anyway, CRAWL. It makes a fine coffee break game, but normal people will never get very far, that privilege is reserved for game maniacs, like those who beat DooMRL on UV.

Umm...anyway, CRAWL. A game where a chosen class means nothing. A game where map generation code is one of the worst there is, and creating the ugliest and the most senseless labyrinths you can see in a game. A game that tells you NOTHING ! You have to look everything up in spoilers, just to be able to understand the system. A game where its pretty much impossible to create a stealth-based char. And dont get me started on the subject of Sigmund and player's ghosts...
ADoM is an infinitely more refined and pleasureable game than this sorry attempt at hardcore.

Supernaut:

--- Quote from: Karry on February 01, 2007, 11:44 --- ADoM every class is playable, compared to...
And there are normal shops, compared to...

Anyway, CRAWL. It makes a fine coffee break game, but normal people will never get very far, that privilege is reserved for game maniacs, like those who beat DooMRL on UV.

Umm...anyway, CRAWL. A game where a chosen class means nothing. A game where map generation code is one of the worst there is, and creating the ugliest and the most senseless labyrinths you can see in a game. A game that tells you NOTHING ! You have to look everything up in spoilers, just to be able to understand the system. A game where its pretty much impossible to create a stealth-based char. And dont get me started on the subject of Sigmund and player's ghosts...
ADoM is an infinitely more refined and pleasureable game than this sorry attempt at hardcore.

--- End quote ---
ADOM vs Crawl you say? Ok here are some points that i agree with. Take this, ADOM lovers!!!  >>>>http://www.tripalot.com/roguelike/review.htm#adom<<<

Besides i tried many times playing Blacksmith class (because i like the idea) but i failed, because many of his useful abillities can be used only with specific items which you probably don't get until dungeon 3rd or so. A class with a strong pet is somehow crippled. It doesn't get any experience for the pet's kills (pet gets all), so it advances muuuch slower. I tried playing as hunter specified class, going wild in wilderness, but somehow experienced werejackals started to be a problem, and finally my doom. I tried playing a stealth specified class, but well... i died. The game is huge, but it always seem to me...not finished. 2 villages? A shop with food rations only and a black market? And where am i supposed to sell items?

In Crawl chosen class means nothing? Maybe race too? There's no difference in an assasin and a stalker? No difference in playing style? No difference between playing an Ice Elementalist and a Wizard, or a Warper? No difference between a kobold assasin and a mummy necromancer? O'realy?

Besides i have to say that although the game is hard to play and to beat, after many many tries you get really better at it, so that you really see your mistakes (if you ever thought that you dont make mistakes, and you always die because of unfair dungeons, come on, dont be ridiculous). Learning curve is high, so is difficulty. But unlike Adom every game is different, maybe because of no quests or something else... beside the replayability is Soooo damn high, so that even the difficulty don't mean a thing...

Adral:
I agree with Supernaut, maybe a class doesn't mean "anything" (it does mean, in the early game, and some classes are MUCH easier than others, also keep in mind that your stats depend on your class, so it's important for the late game too), but race does mean, and a lot at that. And playing two different characters is really different. And actually I think it's a much better game to play without spoilers than Adom, or Nethack, for instance. The problem with Crawl are the early levels, although this is being corrected step by step by their development team with Stone Soup variant. It's much easier to survive (for me, at least) in SS than in "normal" Crawl.

But I like Adom too, a lot. I like the interaction, the game world, the "story", etc. They are different games and have different strengths. Also, not every game is for everyone, but just try to respect other people's opinions ;).

Supernaut:

--- Quote from: Adral on February 01, 2007, 14:41 --- The problem with Crawl are the early levels, although this is being corrected step by step by their development team with Stone Soup variant. It's much easier to survive (for me, at least) in SS than in "normal" Crawl.



--- End quote ---
Hey, when i started SS i have chosen a ghoul fighter and the first things i noticed were :
1. All the dice rolls, to hit, and damage were shown, which greatly destroyed the whole pseudo realism in game
2. I played with some "Wizard mode" on but i cant configure it. When i "die" the game asks me "Do you want to die" or something like that...and man it is really annoying.

Anyone encountered those "problems"?

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