Chaosforge Forum

  • April 26, 2024, 13:17
  • Welcome, Guest
Please login or register.



Login with username, password and session length
Pages: [1]

Author Topic: Respawning monsters on HNTR (M)  (Read 2798 times)

Moonshine Fox

  • Silver Supporter
  • Elder
  • Sergeant Major
  • *
  • *
  • Offline Offline
  • Posts: 156
  • Lost Soul
    • View Profile
Respawning monsters on HNTR (M)
« on: September 08, 2013, 16:17 »

So I was, just for fun, trying out a dual challenge, going for AoMC and AoD. I noticed that even on Phobos entry, the formers were respawning. Are they supposed to do that? I was on Hey, Not to rough, there were obviously no Arch-Viles nearby, but mobs sprang out of the ground regardless.

Is there some undocumented thing to Angel of Darkness that makes mobs respawn?
« Last Edit: September 08, 2013, 16:20 by Moonshine Fox »
Logged
Shoot at everything that moves. If it doesn't move, shoot it anyway, it might move later.

thelaptop

  • Chaos Fanatic!
  • Grand Inquisitor
  • Apostle
  • *
  • *
  • Offline Offline
  • Posts: 2530
    • View Profile
Re: Respawning monsters on HNTR (M)
« Reply #1 on: September 08, 2013, 17:06 »

AoD respawns mobs yes, regardless of difficulty.
Logged
I computed, therefore I was.

White Rider

  • Elder
  • Captain
  • *
  • *
  • Offline Offline
  • Posts: 252
  • Doesn't play much
    • View Profile
    • My Steam Profile
Re: Respawning monsters on HNTR (M)
« Reply #2 on: September 08, 2013, 19:59 »

AoMC + AoD sounds like a terrible idea fun.
Logged
0.9.9.6: 10d 15h Arch-Vile Major; 6/6/2012 - 3/15/2013
0.9.9.7: 12d 9h Cyberdemon Br. General; 3/19/2013 - ?
V: 31 (5P 17S 9F) M: 32 I: 66 A: 40 | 26 24 19 8 1 0

wheals

  • Supporter
  • Lance Corporal
  • *
  • *
  • Offline Offline
  • Posts: 21
  • Lost Soul
    • View Profile
Re: Respawning monsters on HNTR (M)
« Reply #3 on: September 09, 2013, 09:03 »

AoMC + AoD sounds like a terrible idea fun.

Of course, I'm sure it's lots of fun!
Logged

White Rider

  • Elder
  • Captain
  • *
  • *
  • Offline Offline
  • Posts: 252
  • Doesn't play much
    • View Profile
    • My Steam Profile
Re: Respawning monsters on HNTR (M)
« Reply #4 on: September 09, 2013, 10:28 »

Of course, I'm sure it's lots of fun!

Losing IS fun. I'm glad there are people here who understand that, unlike the simpleminded simpletons in my day-to-day life whom I've tried to persuade into playing DoomRL. They lose one or two games on ITYTD and ragequit forever.

Then again people have tried to get me to play Dwarf Fortress and I'm always like "uhhh no, too much stuff to learn"
Logged
0.9.9.6: 10d 15h Arch-Vile Major; 6/6/2012 - 3/15/2013
0.9.9.7: 12d 9h Cyberdemon Br. General; 3/19/2013 - ?
V: 31 (5P 17S 9F) M: 32 I: 66 A: 40 | 26 24 19 8 1 0

ZicherCZ

  • Chaos Knight
  • Supporter of Chaos
  • Brigadier General
  • *
  • *
  • Offline Offline
  • Posts: 744
  • YADJHG - Yet Another Dead JupiterHellGuy
    • View Profile
Re: Respawning monsters on HNTR (M)
« Reply #5 on: September 09, 2013, 13:20 »

Losing IS fun. I'm glad there are people here who understand that, unlike the simpleminded simpletons in my day-to-day life whom I've tried to persuade into playing DoomRL. They lose one or two games on ITYTD and ragequit forever.

Then again people have tried to get me to play Dwarf Fortress and I'm always like "uhhh no, too much stuff to learn"
Yeah, I also learned the hard way not to try persuading people into roguelikes in general. The basic "die and learn" rule is usually too much for them :(.
Luckily, there are friends of mine who are used to play arcade games at one credit only. They, as well as myself, find similarities, both in the approach, and in the achievement sense after winning a game on single life only. Those are generally more susceptible to our genre.
Ah well, spreading the faith is difficult at times :).
Logged
DoomRL 0.997: Cyberdemon Brigadier General - Games: 217, Wins: 2/5/3/6/0, Medals: 18, Specials: 64, Asm: 39, Badges: 19/17/16/5/1/Are you kidding?
Jupiter Hell: Inner Circle - first tech build reached and working

Moonshine Fox

  • Silver Supporter
  • Elder
  • Sergeant Major
  • *
  • *
  • Offline Offline
  • Posts: 156
  • Lost Soul
    • View Profile
Re: Respawning monsters on HNTR (M)
« Reply #6 on: September 09, 2013, 17:20 »

I'm an avid Dwarf Fortress player, so yes, losing IS fun. I might also add that this run ended hilariously. AoD+AoMC is VERY difficult, especially when everyone shoots you for max damage and perfect accuracy from outside your vision. Oh well :D
« Last Edit: September 09, 2013, 17:22 by Moonshine Fox »
Logged
Shoot at everything that moves. If it doesn't move, shoot it anyway, it might move later.
Pages: [1]