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Author Topic: [M|AoMr|96%|YAFW] My first full win ever.  (Read 2041 times)

Moonshine Fox

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[M|AoMr|96%|YAFW] My first full win ever.
« on: September 09, 2013, 17:06 »

Originally, this was just a "lulz let's try a challenge" kinda game, but when I started having some serious success with the Storm Bolter pistol (was trying to assemble a combat storm bolter, but never got the last technical pack :() I kept going, thinking this might actually be doable.

The game took a little bit over 4 days to complete. I didn't have time to play for extended periods of time, and I wanted to play only when rested and fully alert, so there was a bit of excessive amount of saving during Deimos. I pulled through all of Hell in one sitting. I had a BRUTAL amount of luck in the Mortuary. I was debating whether I should do it at all, but decided that I could at least test it. Four of the Viles spawned right outside the entry area, and I had intuition so I could see them. All dead, only one risen Hell Knight. The last I had to fight through a bunch of mobs to get to, but once he was dead, it was a matter of killing all the mobs and I got my Angelic Armor. Sweet!

Oh, also the visit to "The Wall" was cut short by me running out of energy cells for the energy pistol. There were only two blocks left to shoot, and I would've gotten in. But oh well, some other day.

When I got to the Lava Pits, I realized I was carrying two envirosuits, and also had environmental boots, so I cleared that and got the lava element. Suddenly I found myself with a kickass pistol, good build, angelic armor, a nuke and a lava element.

Hmm.

Boom goes the Mastermind, and I descended. The last fight was probably way too easy, because JC spawned a bunch of Lost Souls on his first spawn, then was "Almost Dead" when he spawned a group of Revenants, then instantly teleported out of the group, and got his face full of bullets, ending the fight. I was REALLY thinking I would run out of 10mm ammo, because the last 5 or so levels had literally no formers whatsoever.

All in all, great run, and I did not expect to make it all the way down, but I'm glad I did. Next time I will not be visiting the Mortuary unless I'm carrying TONS of skulls. It was a very hairy proposition and made possible only by the lucky spawn of the viles.


--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Stephen Ward, level 12 Cacodemon Sergeant Major Technician,
 nuked the Mastermind at the Hell Fortress.
 He survived 126527 turns and scored 134986 points.
 He played for 2 hours, 15 minutes and 37 seconds.
 He didn't like it too rough.

 He killed 599 out of 618 hellspawn. (96%)
 He held his right to remain violent.
 He was an Angel of Marksmanship!

 He saved himself 6 times.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 9
  Levels completed : 8

-- Awards ----------------------------------------------------

  Aurora Medallion
  Grim Reaper's Badge
  Hell Armorer Badge
  Hell Champion Medal
  Reaper Silver Badge
  Reaper Gold Badge
  Marksman Silver Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ..........................................................#
  ..................................................|.......#
  .................................................}|.......#
  ................................................|.........#
  ..........................................................#
  ..........................................................#
  ................................................X.........#
  .....................................................|||..#
  .....................................................|.|..#
  .....................................................|||..#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ..........................................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 13/50   Experience 68078/12
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Technician

    Son of a gun     (Level 3)
    Reloader         (Level 1)
    Eagle Eye        (Level 3)
    Intuition        (Level 2)
    Whizkid          (Level 2)
    Sharpshooter     (Level 1)

  SoG->SoG->SoG->EE->WK->EE->EE->MSs->Int->Int->Rel->WK->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   fireproof red armor [1/4] (15%)
    [b] [ Weapon     ]   storm pistol (1d8)x2 [7/9]
    [c] [ Boots      ]   environmental plasteel boots [2/2] (50%)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] combat pistol (3d3) [0/26] (B2)
    [b] nanofiber red armor [2]
    [c] plasma shield [0/0] (90%)
    [d] energy shield [0/0] (73%)
    [e] Angelic Armor [3/7] (41%)
    [f] 10mm ammo (x27)
    [g] small med-pack
    [h] large med-pack
    [i] large med-pack
    [j] phase device
    [k] phase device
    [l] homing phase device
    [m] envirosuit pack
    [n] envirosuit pack
    [o] power mod pack

-- Resistances -----------------------------------------------

    Melee      - internal 0%    torso -30%  feet 0%   
    Acid       - internal 0%    torso 0%    feet 90% 
    Fire       - internal 0%    torso 13%   feet 90% 

-- Kills -----------------------------------------------------

    101 former humans
    56 former sergeants
    20 former captains
    85 imps
    61 demons
    95 lost souls
    38 cacodemons
    26 hell knights
    14 barons of hell
    38 arachnotrons
    8 former commandos
    7 pain elementals
    23 revenants
    5 mancubi
    14 arch-viles
    2 bruiser brothers
    1 shambler
    1 lava elemental
    1 Cyberdemon
    1 Spider Mastermind
    1 John Carmack
    1 Arena Master

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 2 he entered Hell's Arena.
  He left the Arena as a champion!
  On level 5 he stormed the Chained Court.
  On level 5 he found the Arena Master's Staff!
  He defeated the Hell Arena Master!
  On level 7 he sneaked into the Phobos Lab.
  On level 7 he assembled a storm bolter pistol!
  He broke through the lab.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  On level 9 he assembled a energy pistol!
  On level 9 he assembled a tactical armor!
  He destroyed the evil within and reaped the rewards!
  On level 11 he witnessed the Wall.
  Not knowing what to do, he left.
  On level 12 he assembled a environmental boots!
  On level 12 he assembled a fireproof armor!
  On level 14 he ventured into the Spider's Lair.
  He cleared the Lair, kickin' serious spider ass!
  On level 15 he found the Lava Armor!
  On level 16 he found the Tower of Babel!
  On level 18 he assembled a environmental boots!
  On level 19 he entered the Vaults.
  He cracked the Vaults and cleared them out!
  On level 20 he was foolish enough to enter the Mortuary!
  On level 20 he found the Angelic Armor!
  He managed to clear the Mortuary from evil!
  On level 21 he encountered an armed nuke!
  On level 22 he entered the Lava Pits.
  On level 22 he found the Medical Powerarmor!
  He managed to clear the Lava Pits completely!
  On level 23 he assembled a nanofiber armor!
  Then at last he found Dis!
  He nuked level 24!
  He defeated the Mastermind and found the TRUE EVIL!
  Then finally in Hell itself, he killed the final EVIL.

-- Messages --------------------------------------------------

 damaged! The lost soul dies.
 The missile hits John Carmack. The missile hits John Carmack.
 The missile hits John Carmack. The missile hits John Carmack.
 The missile hits John Carmack. The missile hits John Carmack. John Carmack
 reloads his rocket launcher.
 The missile hits John Carmack. The lost soul hits you. The lost soul hits
 you.
 You reload the storm pistol.
 The missile hits John Carmack. The missile hits John Carmack. The lost soul
 hits you. The lost soul hits you. Your fireproof red armor is damaged!
 Carmack raises his hands and summons hellspawn!
 You reload the storm pistol.
 The lost soul hits you.
 The missile hits John Carmack. John Carmack dies. Congratulations! You
 defeated John Carmack! Press <Enter>...
 You feel relatively safe now. Boom!

-- General ---------------------------------------------------

 89 brave souls have ventured into Phobos:
 74 of those were killed.
 3 didn't read the thermonuclear bomb manual.
 And 8 couldn't handle the stress and committed a stupid suicide.

 4 souls destroyed the Mastermind...
 3 killed the bitch and survived.
 1 showed that it can outsmart Hell itself.

--------------------------------------------------------------

Oops! Edited. Accidently put an "N" instead of an "M" in the title.
« Last Edit: September 09, 2013, 17:58 by Moonshine Fox »
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White Rider

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Re: [N|AoMr|96%|YAFW] My first full win ever.
« Reply #1 on: September 09, 2013, 17:59 »

Nice job. Just a few opinionated opinions from my end...

1. You had two points into Whizkid but the most advanced assembly I see in your equipment is the environmental plasteel boots. Good on ya for making them, but it might be a better idea to save that one point for Hellrunner, or if you had sufficient EXP levels, a 4th level of Son of a Gun. SoG 5 is hilarious.

2. If you're aiming for Brick Silver, the easiest way to get that without having to rely on RNG being nice (implying) is on Angel of Shotgunnery, by making a plasmatic shrapnel shotgun of some description. It still requires you to get a Sniper mod before Wall, but now that Wall/Containment Area appears after Deimos Lab/Hell's Armory, your chances of getting that exotic weapon mod is a bit higher than having to rely on the RNG giving you enough phase devices and not throwing you right in front of the wall that you're trying to leap over.

3. I think you meant M for your title, not N. N is Nightmare! difficulty. :)
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Moonshine Fox

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Re: [N|AoMr|96%|YAFW] My first full win ever.
« Reply #2 on: September 09, 2013, 18:07 »

Nice job. Just a few opinionated opinions from my end...

1. You had two points into Whizkid but the most advanced assembly I see in your equipment is the environmental plasteel boots. Good on ya for making them, but it might be a better idea to save that one point for Hellrunner, or if you had sufficient EXP levels, a 4th level of Son of a Gun. SoG 5 is hilarious.
Yeah, once I hit Sharpshooter and Intuition 2 I was kind of at a loss what to add. I was considering Hellrunner, but felt I was doing fine with survivability. It wouldn't have hurt, of course...but thanks for the tip! Whizkid was mostly experimenting this time, to see what I could make, how it worked and such. I've never really gone for WK before.

2. If you're aiming for Brick Silver, the easiest way to get that without having to rely on RNG being nice (implying) is on Angel of Shotgunnery, by making a plasmatic shrapnel shotgun of some description. It still requires you to get a Sniper mod before Wall, but now that Wall/Containment Area appears after Deimos Lab/Hell's Armory, your chances of getting that exotic weapon mod is a bit higher than having to rely on the RNG giving you enough phase devices and not throwing you right in front of the wall that you're trying to leap over.
This is what I realized as well after pounding the wall with my pistol for a bit. I didn't really like the energy pistol anyway (compared to the Storm Bolter) so I figured I could waste it on the wall just to see if it was doable. In the end, I kinda missed it since I started running out of ammo :P

3. I think you meant M for your title, not N. N is Nightmare! difficulty. :)
Ahem, yes, totally. Slip of the finger there, I edited it. Either I missed the "M", or I was thinking "Normal". Not sure which :D
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White Rider

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Re: [N|AoMr|96%|YAFW] My first full win ever.
« Reply #3 on: September 09, 2013, 19:17 »

Yeah, once I hit Sharpshooter and Intuition 2 I was kind of at a loss what to add. I was considering Hellrunner, but felt I was doing fine with survivability. It wouldn't have hurt, of course...but thanks for the tip! Whizkid was mostly experimenting this time, to see what I could make, how it worked and such. I've never really gone for WK before.

I think WK is great to pick up only as a Technician since you can literally add it whenever you want/need to. I can usually find sufficient reasons to have one level of WK on a standard run, but unless I'm already carrying the mods I need for master assembles, I typically don't bother with WK2.

You'd be surprised at what more speed does to your survivability. I won't claim that more speed means you live longer, because it doesn't.
More speed can get you out of trouble quick.
More speed can also get you into trouble real fast.
But Dodgemaster is a great trait to have, regardless of how careless you play, so as long as you know how dodging and sidestepping works.
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Eyro

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Re: [M|AoMr|96%|YAFW] My first full win ever.
« Reply #4 on: September 09, 2013, 19:23 »

I've never actually been able to even reach Sharpshooter on a techie because I suck/bad luck, is it as fun as I imagine it to be?
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thelaptop

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Re: [M|AoMr|96%|YAFW] My first full win ever.
« Reply #5 on: September 09, 2013, 19:30 »

You need patience to play MSs.  The early game of MSs is tricky since you are still at the mercy of the RNG.  Not having DG means that you have to rely on firing more shots from your single pistol before your pistols magically become OP.

Once you get MSs, knockback becomes your friend.  Unlike DG, you don't waste bullets when you deliver knockback on the enemy, since you are always firing single shots.  So MSs shines when you have enough patience to get there.  =)
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Eyro

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Re: [M|AoMr|96%|YAFW] My first full win ever.
« Reply #6 on: September 09, 2013, 20:25 »

Yeah, I've never even got to the point with a pistol where it like, knocks back stuffs. What are the general, like, mechanics behind pistol knockback?
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White Rider

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Re: [M|AoMr|96%|YAFW] My first full win ever.
« Reply #7 on: September 09, 2013, 20:55 »

Yeah, I've never even got to the point with a pistol where it like, knocks back stuffs. What are the general, like, mechanics behind pistol knockback?

An ordinary pistol can start knocking enemies back when you get SoG 3 or 4, I forget which. But knockback with ordinary pistols is definitely possible with SoG 5.
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thelaptop

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Re: [M|AoMr|96%|YAFW] My first full win ever.
« Reply #8 on: September 09, 2013, 21:49 »

Knockback happens when you do more than 12 damage (or something).  So if your max damage of your pistol is that number after adding in SoG and what have you, you will consistently do knockback.  Now, if you have Dualgunner, if the first pistol knocks the enemy back, the second pistol will miss, which means you can only do the damage of one pistol if you have a lot of knock back.

But for MSs, knockback is clearly your friend, since it keeps the enemy at bay while preserving your ammo count.
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Eyro

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Re: [M|AoMr|96%|YAFW] My first full win ever.
« Reply #9 on: September 09, 2013, 22:19 »

Edit: Done, can see your point. Thanks for letting me know it's frowned upon instead of doing instant action. :D
« Last Edit: September 09, 2013, 22:31 by Eyro »
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thelaptop

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Re: [M|AoMr|96%|YAFW] My first full win ever.
« Reply #10 on: September 09, 2013, 22:24 »

Ah, don't hijack mortem threads like that -- post it as a new mortem and then add a link to say that you were inspired by this one.
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