DoomRL > Requests For Features

A few ideas...

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LAN fan:
Kornel, a pro would be able to judge the distances for himself, and thus not need that trait - so they can pick a more useful one.  ;-)

A beginner might pick that trait, and make dealing with barrels easier, but it makes the game harder to win since that trait slot could be put to better use with Cat Eye or something.

So learning to judge the distances has its advantages because it essentially saves a trait.

Kornel Kisielewicz:
Still, it's non-trivial to implement, so why waste that "feature-slot" for explosion sight, while I could implement another exciting level type instead? ^_^

Vin:
In regards to 'calm'...how about it having multiple levels. First level it'll stop firing if the target dies and there are no other targets on a direct line-of-fire with the target(so the shots are guaranteed to be wasted.) The second level would have it swap targets to the next closest enemy after the first one died. Might need some tweaks to check for barrels first, though. "OMG don't shoot th-" :)

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