DoomRL > Requests For Features
A few ideas...
Obscillesk:
The explosion trait would be good to have if say, the Angel of Explosions mode is imped :)
Kornel Kisielewicz:
Quoting: Ultimate CarlI'm not sure HOW, but I kinda' think that we should either give melee some boosts or drop it altogether. The knife is completely useless, and while the chainsaw can be fun, it's also useless. In one post someone mentioned imitating the "stunning" effect that the chainsaw had in Doom and Doom II. I think that's a great idea, and I don't think it would be overpowered: you'd still have to get into melee range in the first place, and you're only stunning ONE enemy. I dunno.
Im going to rethink that for the next version.
Quoting: Ultimate CarlCalm
How should the program decide wether to stop shooting or not? Imagine a corridor full of baddies. You shoot your plasma, and with the frst shot you kill the first monster. Should the system stop? Or should it fire because there are still monsters in the line of fire?
Kornel Kisielewicz:
Quoting: Ultimate CarlCalculating
That would be too easy :]. One of the marks of a DoomRL pro is that he can judge the distance himself :-D
Kornel Kisielewicz:
Quoting: Ultimate CarlSplasher
When aiming a blast-radius weapon (Rocket Launcher and BFG) you may select to target an empty space.
That may be available without a trait in the future.
vdeogmer:
How about light red for all items not blood-related?
Sure, some items would be indistinguishable from each other, but at least you could see something and tell that it's not just blood in a hurry...
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