DRL > Requests For Features

Color-coded extended Cateye LOS

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White Rider:
Any chance this could be a thing? Maybe highlight the +2 LOS tiles could be in a light/transparent yellow to tell the player what is in the extended Cateye LOS. Could be useful to tell when some enemies are potentially in firing range and you need to make a decision to run away or keep attacking. Stuff.

Aki:
Second this and add it to the goggles powerup. Perhaps make it a toggleable option in the config.

thelaptop:
That... makes no sense.  If you have MCe, anything on the outer two tiles of your LOS are already in your extended LOS -- I don't see an added benefit for highlighting that.

I'm going to assume that you mean only MCe and not 2xInt highlighting, which is a completely different animal.

White Rider:
The 2 additional tiles added to your LOS as a result of MCe. The ones you don't normally get without MCe.
I want those highlighted--no, not like the magenta X that you see with Int2. I mean the tiles themselves; those get color-coded. So then if I have MCe I know if any enemy "sees" me or not if it's at the very border of my extended LOS.

thelaptop:
My point here is that the moment you get MCe, you (as in the player) should already remember that the last two tiles of your LOS are courtesy of MCe.  I don't see a point in having those highlighted at all.  It's not as though the physical representation of the LOS isn't increased when you took a point of MCe.

I am very hesitant with mucking around with the screen-map to generate specific effects -- all effects that are done in graphics mode need to be backported to ASCII mode, and Kornel has the view of not implementing background highlights in ASCII mode, ever.

I think that the current amount of information provided is sufficient, unlike say the number of shots in a rapid fire weapon as displayed when you have TH.  That is not reflected anywhere, so suddenly your Pancor Jackhammer under 2xTH fires a volley of 5 instead of the highlighted 3, or when your chaingun suddenly fires 6 shots instead of 4.

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