DRL > Requests For Features

Color-coded extended Cateye LOS

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Eyro:
I think part of the reason is so you know without a doubt whether an enemy can see you or not. However, I can see your point on why it's unnecessary, you can just go two squares in from the edge to see if they are or not.

ZicherCZ:
In fact, in tiles you already _can_ see whether a monster can see you, and is indicated by the aiming cross being red, while the borders are green (meaning that you can see it). Isn't Cateye's outer edge displayed similarly when you target a monster there?

shark20061:
It is not.  The X only takes into account whether there is a direct line (using the monster's sight method) between you and the space, regardless of distance.  Spaces in the extended vision of Cateye or Light-Amps could show as green if they have a direct path to your space.

In reference to the OP, the use of such a display would be incorrect anyway.  Demons, for instance, have a vision range 1 less than yours.  Some enemies (Cyberdemons, for instance) can attack you beyond your normal vision range.  It would also look confusing in console mode.  I don't think it would provide much of a benefit.

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