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A stack of questions.

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Aki:
Spoiler (click to show/hide)<3 lappy
A few early game questions and one late-game.

I've tried for about 30 hours of actual ingame time and more thinking time but haven't come up with a solution to any of these issues.

The first is Hell Knights on floor 3 of AoB/AoMr. You don't have anything decent to tackle them with at this stage, at least that i'm aware of.

For AoMr, even without the HK having armor and SoG 2 (Best scenario at dlev 2), you're going to need 9 shots on average to kill a hell knight, and with their 110% speed you can't run rings around them at that stage. Even with a scout, at best you'll match them move for move (I'm not sure if their 110% speed is at 0.91 or rounds down to 0.9), and if you spawn in a level with 2-3 HKs then running to get away from them isn't a viable option. In addition, trying to cornershoot them doesn't always work, because for some reason unlike Cacos and Mancubi, instead of moving down to hug the wall to get closer to you they tend to move out in the open so they can shoot you. This behavior also applies to Revs, Viles, and Barons, but they're less of a problem.

For AoB, you can gift-drop and lure them so you don't have to deal with their projectile attack (unless you start in a wide open space), but then you still have to face them in melee and get torn apart by their base +6 accuracy (so on UV/N! running does nothing) 1d3+6. You can't run circles around them with a combat knife again, because of their speed.

Both of these also apply to demons but to a lesser extent - it's much easier to deal with demons on AoMr because of their AI and demons are only 25 hp with 1d3+5.

I don't think it's just up to the RNG and has something to do with my lack of skill as a player, so does anyone have any tips?

How do you deal with corpses on Nightmare? What i've tried to do earlygame is just pool them into one area but I haven't had much luck reliably stacking them - they don't go where I want them to go and you can't gib them with rockets because you don't have a rocket launcher. You *can* get one from the arena but that still means you have to do the arena first - which requires you to deal with mid-tier enemies.

I recall the arena spawning on floor 3 during one game of 0.9.9.7. I believe that it's fixed on 2 now because that's what the wiki says and I recall all the other levels being fixed, so is my memory simply failing me? Just checking.

A final question: How do you combat knife throw the AoD to death? I've thought about it and the notion of having more runspeed then it makes sense, but I can't practically see how you could within the small space of the cathedral and the angel pursuing you directly (meaning diagonal movement), making it hard to circle it to pick up your knife.

Any help is much appreciated because i've been mulling over these for ages and have made absolutely no progress.

2birds1stone:
The best answer I've found for AoB is to not deal with them at all; just run for exits. AoMr's not so hopeless; while it does take nine shots average to kill HKs, you can take those nine shots in a relatively short period of time (SoG2 with technical mod). Also, you'll oftentimes (typically?) get Dualgunner midway through the arena (unless you're playing tech), which makes things quite manageable. Having said that, Angel games aren't always fair (AoB spawn near demon pack).

Demons in AoB are a case of more running, as far as I can tell.

Chokepoints are the best way to reliably stack corpses. Also, against weaker enemies, you can aggro them with one shot, then step behind a doorway to kill them with a second. I've recently taken to carrying a shotty and a single stack of shells on all my Nightmare! runs so I can golf enemies around the map when their corpses are in those locations from which you can't seem to dispose of them.


--- Quote ---I recall the arena spawning on floor 3 during one game of 0.9.9.7. I believe that it's fixed on 2 now because that's what the wiki says and I recall all the other levels being fixed, so is my memory simply failing me? Just checking.
--- End quote ---
Failing you, most likely.

No-one ever said you have to do your speed-abuse inside the cathedral proper.

EDIT: Questions stack now? How many per stack? Does the backpack increase this number?

Aki:

--- Quote from: 2birds1stone on September 29, 2013, 00:00 ---The best answer I've found for AoB is to not deal with them at all; just run for exits. AoMr's not so hopeless; while it does take nine shots average to kill HKs, you can take those nine shots in a relatively short period of time (SoG2 with technical mod). Also, you'll oftentimes (typically?) get Dualgunner midway through the arena (unless you're playing tech), which makes things quite manageable. Having said that, Angel games aren't always fair (AoB spawn near demon pack).
--- End quote ---

Yeah. I was hoping to not rely on the RNG for that technical modpack. There's also the reload time to consider but it's not THAT bad. I'd prefer to do things as RNGless as possible and right now I seem to be relying on it.

In regards to AoB, i'm going for UV/100% kills AoB so not killing them isn't an option. :s


--- Quote ---Demons in AoB are a case of more running, as far as I can tell.
--- End quote ---

Okay, thanks.


--- Quote ---Chokepoints are the best way to reliably stack corpses. Also, against weaker enemies, you can aggro them with one shot, then step behind a doorway to kill them with a second. I've recently taken to carrying a shotty and a single stack of shells on all my Nightmare! runs so I can golf enemies around the map when their corpses are in those locations from which you can't seem to dispose of them.
--- End quote ---

Oh yeah, that'd work well on doors. Although, I seem to be really paranoid on Nightmare and run for the stairs ASAP. I also don't quite see how it'd work in the arena ;_;...


--- Quote ---No-one ever said you have to do your speed-abuse inside the cathedral proper.
--- End quote ---

Ah, now THAT makes sense. ;)


--- Quote ---EDIT: Questions stack now? How many per stack? Does the backpack increase this number?

--- End quote ---

Ask lappy C:

Thank you for your responses!

ZicherCZ:
I'll take the AoMr part from a MSs point if view:
Positioning and SoG3 (which you're very likely to receive during level 3 even without Arena on UV) are your best friends. Play it safe - find a safe cornershooting spot and fire as much as you can. With SoG3 and a T-modded pistol you get 0.32s firing time, so unless the HK is already close, you have good chances of killing it without a scratch. Even if it gets into melee range, it will still attack once per your three attacks - make the most of it, but still be ready to take some as well. Also have another loaded pistol in your Prepared slot - switching them is a it faster than reloading.

Aki:
Mhm, but unless it's worth taking the extra point in SoG compared to Dualgunner then I don't know how that'd work for other builds. As in taking the master trait one level later. Because I don't think you should be tied down to one build/trait for any difficulty, yeah? Like, there should be other ways to make it work.

Sorry if i'm confusing, little tipsy atm.

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