DoomRL > Century Lounge
[H|Ao100+AoMC|83%|YAVP] Carnage Carnival
Aki:
--- Quote from: ZicherCZ on September 30, 2013, 07:48 ---... at the cost of magazine size down to 200 * 0.65 * 0.65 * 0.65 = 55.
Hmmm ... Not exactly a bad tradeoff, I'd happily take that one.
--- End quote ---
Wouldn't even be relevant on an ammochain game.
On a non ammochain game you'd even kill a red-armored Baron on average with 3 bursts (6 armour vs 1d12*8 + some misses). Yeah, that's worth it.
thelaptop:
Behold the bug in question:
It is, obviously, no longer possible to pull this off today.
Aki:
--- Quote from: thelaptop on September 30, 2013, 08:49 ---Behold the bug in question:
-snip-
It is, obviously, no longer possible to pull this off today.
--- End quote ---
1d14x8 woah. That's making me blush.
What are your thoughts on my post about WK 2? (Or should that be moved to another thread?)
ZicherCZ:
Dunno, Aki. The way postmodding is implemented now makes me feel that assemblies created with WK2 are superior to those created with WK1 or WK0, even if the stats are the same - you're skilled enough to add another mod slot for those assembled items with WK2, whereas you can't make this happen before.
It also adds some tactical decisions - do I make that energy pistol to have a better weapon against the revs now, or can I wait to gain another level to be able to P-mod it afterwards? How many revs and lost souls will I run into before gaining that level?
IMHO, it's more interesting the current way, than if you would be able to slap an extra upon anything once you get WK2. Just my two Czech hellers :).
Moonshine Fox:
For those interested, here's a video clip of the last levels of mad-dashing and you can also see how stupidly ridiculus that gun was in this setup. Youtube link.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version