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[H|Ao100+AoMC|83%|YAVP] Carnage Carnival

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Aki:
...That seems quite redundant, is that an intended feature or...?

It makes WK even more situational. x.x

Moonshine Fox:

--- Quote from: IronBeer on September 30, 2013, 00:05 ---Funny you should mention that. I would counter-propose that the OP try a Nanoskin Energy-Shielded Vest. That assembly, when P-modded after construction, will vastly outperform Cybernano Cybernetic against acid, plasma, and fire. 75% resist against those damages is RIDICULOUS, and the assembly will perform adequately against bullets, shrapnel, and melee too.

--- End quote ---
Oh god, that sounds absolutely AWESOME. O_o

thelaptop:
Aki, almost all traits are situational, so I've no idea what you are talking about.

The history of the additional mod on assemblies when completing an assembly with 2xWK comes from the first time the assemblies were implemented.  It was possible to assemble a high-powered high-powered high-powered minigun; I'll stop for a while for that to sink in.

The bug was fixed, but it was decided that the ability to add an additional mod gave a little more flavour to the assemblies, and can be seen in a way as rewarding late-game for reaching 2xWK, kind of like how you can add more points to basic traits once you are past a certain cLev.

Aki:

--- Quote from: thelaptop on September 30, 2013, 07:00 ---Aki, almost all traits are situational, so I've no idea what you are talking about.
--- End quote ---

Sorry if my explanation was unclear, i'll rephrase it - it makes it unnecessarily worse when it's already highly reliant on the RNG for non Ao100/Ao666 games.


--- Quote ---The history of the additional mod on assemblies when completing an assembly with 2xWK comes from the first time the assemblies were implemented.  It was possible to assemble a high-powered high-powered high-powered minigun; I'll stop for a while for that to sink in.
--- End quote ---

Woah, that's kinda scary. That'd be what, 1d12x8? Gee.


--- Quote ---The bug was fixed, but it was decided that the ability to add an additional mod gave a little more flavour to the assemblies, and can be seen in a way as rewarding late-game for reaching 2xWK, kind of like how you can add more points to basic traits once you are past a certain cLev.
--- End quote ---

I don't really see how it's rewarding you late game for reaching 2xWK. I don't also really understand your analogy, because that adds a bit more diversity and strength to a high level character - whereas the reward for Whizkid should be to add the mod to any assembly - again, considering that Whizkid is reliant heavily on the RNG. I would think of it like this:

Base trait (Gain benefits) - Obtain high clevel from killing more mobs - Reward is more benefits from base traits.
Whizkid 1 (Gain benefits) - Obtain Whizkid 2 by spending the trait point where it could be spent elsewhere - Reward is more benefits to assemblies.

I don't see how it would be gamebreaking and it's contrary to the description - there's a few times where I wouldn't have taken that second level of whizkid had I known that, so it's also kind of misleading.

ZicherCZ:

--- Quote from: Aki on September 30, 2013, 07:38 ---Woah, that's kinda scary. That'd be what, 1d12x8? Gee.

--- End quote ---
... at the cost of magazine size down to 200 * 0.65 * 0.65 * 0.65 = 55.
Hmmm ... Not exactly a bad tradeoff, I'd happily take that one.

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