DoomRL > Century Lounge
[H|Ao100+AoMC|83%|YAVP] Carnage Carnival
Aki:
--- Quote from: IronBeer on September 30, 2013, 00:05 ---Possibly. Nanoskin is probably the better all-around armor assembly on paper since the resistances are much more powerful than armor points, but Nanoskin armor will fall apart under heavy sustained fire. Cybernano's infinite durability is a significant plus, though I personally don't think the assembly really measures up to the needed modpacks.
--- End quote ---
Cybernano armor is better in practice against everything that's not a/an (nightmare) arch-vile or a cyberdemon/JC. Nothing else has the dakka to make percentage based resistance better then the 4 protection.
That said, I agree with your assessment and believe that the Cybernano armor should have a buff, or at least a change.
--- Quote ---Funny you should mention that. I would counter-propose that the OP try a Nanoskin Energy-Shielded Vest. That assembly, when P-modded after construction, will vastly outperform Cybernano Cybernetic against acid, plasma, and fire. 75% resist against those damages is RIDICULOUS, and the assembly will perform adequately against bullets, shrapnel, and melee too.
--- End quote ---
The assembly for Nanoskin is PPN, meaning that you can't put another P mod onto the armor after it's been completed.
thelaptop:
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Aki is Wrong Armor : nanoskin red armor [6/6] (100%) (P)
Health: 100% Exp: 3/70% Weapon: pistol (2d4) [6/6]
cautious Phobos Base Entry
That's not true. But you will require 2xWK.
Aki:
LOL, I love the love-hate relationship between me and thelaptop. He hates my guts and I love his sense of humor. C:
That said, why can't a Nanofibre Armor, Hyperblaster, or Burst Rifle be modded even with WK 2? I tried to P mod a Nanofibre armor on my previous game (with WK 2) and it wouldn't let me, and in my Ao100 run that I did a while ago I couldn't mod neither the hyperblaster nor the burst plasma rifle - and as you can see from the mortem, I had an agility pack in my inventory and WK 2.
ZicherCZ:
--- Quote from: Aki on September 30, 2013, 02:02 ---LOL, I love the love-hate relationship between me and thelaptop. He hates my guts and I love his sense of humor. C:
That said, why can't a Nanofibre Armor, Hyperblaster, or Burst Rifle be modded even with WK 2? I tried to P mod a Nanofibre armor on my previous game (with WK 2) and it wouldn't let me, and in my Ao100 run that I did a while ago I couldn't mod neither the hyperblaster nor the burst plasma rifle - and as you can see from the mortem, I had an agility pack in my inventory and WK 2.
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You can only further mod an assembly if you had WK2 _before creating_ the assembly. And some assemblies can't be "post-modded" at all.
thelaptop:
--- Quote from: ZicherCZ on September 30, 2013, 02:12 ---You can only further mod an assembly if you had WK2 _before creating_ the assembly. And some assemblies can't be "post-modded" at all.
--- End quote ---
IIRC, all assemblies can be post modded iff the assembly was created after having 2xWK.
This includes Master Assemblies. The only ones that might not work are if you managed to assemble using uniques as base material -- I've not tested this to confirm it.
What I said is true for stuff in repo. I've not really assembled Master Assemblies yet for 0.9.9.7, and the last time I was testing those was too damn long ago to make any more sense.
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