DRL > Discussion

New guy just started playing. Thought I'd join in and do an active play topic.

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Aki:

--- Quote from: bolt_thundara on October 05, 2013, 02:14 ---LOL I meant A packs. T packs are stuck in my head b/c of grappling boots in AoB runs.

Shamblers in Deismos lab just got me :( Had a really good run going too. Tactical shotty, and a nanoskin red armor. Came in with 4 large medkits and equipped a shell box in my off hand so I'd have plenty of ammo. They still shredded me :( I needed one more bulk pack to make a stormbolt pistol...

I do tend to use shotguns most, but mainly b/c pistols don't do much damage at first. I've been swapping back and forth as needed.

--- End quote ---

Unless you're doing a pistol run, once you get your hands on a shotgun you shouldn't need to touch the pistol again - you should have enough ammo and can pick up a
chaingun along the way.

As for Deimos Lab - I can't really recommend going there. I've still yet to work out how to do that - my strategy has been to avoid it.

Good luck on the arena!

ZicherCZ:

--- Quote from: bolt_thundara on October 05, 2013, 02:14 ---LOL I meant A packs. T packs are stuck in my head b/c of grappling boots in AoB runs.

--- End quote ---
Just for the record, grappling boots are less useful than they sound, due to the movespeed penalty. -10% sounds like not that much, but combine that with armor, which almost always comes with a penalty. Tac boots (or antigrav boots, if you're lucky) are IMHO almost always a better choice as they actually improve your movespeed.

And about Deimos Lab: You're on HNTR, right? Then it's likely you don't have Sharpshooter yet (or any master trait, for that matter). OTOH, shotguns combined with running tactics are very useful. You have to run just outside their melee range to minimize the damage dropoff, run circles around them and shoot as much as possible. Also, do your best to fight only one at a time. Double / super shotguns make this task a lot easier.
I believe it's little surprise that the Shamblers are fairly easy with a chainsaw and Berserker. Getting through the Lab to fight them, that's another matter ...

Aki:

--- Quote from: ZicherCZ on October 05, 2013, 03:13 ---And about Deimos Lab: You're on HNTR, right? Then it's likely you don't have Sharpshooter yet (or any master trait, for that matter). OTOH, shotguns combined with running tactics are very useful. You have to run just outside their melee range to minimize the damage dropoff, run circles around them and shoot as much as possible. Also, do your best to fight only one at a time. Double / super shotguns make this task a lot easier.
I believe it's little surprise that the Shamblers are fairly easy with a chainsaw and Berserker. Getting through the Lab to fight them, that's another matter ...

--- End quote ---

They seem to hunt the player when teleporting - I could never get one out of my LOS for over 4 turns or so. They also regenerate. Could you elaborate on how you run rings around them? That'd almost require .7 firing/movement time, dodgemaster and a pen and paper to keep track of turns.

bolt_thundara:
WOW.

This run has been hella lucky so far. I hit level 7 just as I cleared Hell's Armory, and had been planning on getting Whiz Kid then since I have a TON of mod packs in my bag atm (including enough to make a storm bolt pistol)... But then I realized I could DEFINATELY take the shambler there with Sharpshooter.

If I can reach lvl 8 w/o dying I might be OK this run. I already have a set of tactical boots. I found a Super Shotgun in Hell's Armory, but IDK if I should take it or keep a tactical shotty. I don't think I'll need the sheer power of a super shotty tho. Stormbolt should do the job.

I still need armor tho. Mine all got shredded during the fight with the bruisers bros :/ I have a set of red w/ 154% and 1 blue I found in Hell's Armory, but I wish I could get a decent armor.

Speaking of calling it a day, prolly time to quit. It's almost 5 AM here, and I've been playing for about 12 hours, lol.

I'll keep all the cool stuff I mentioned with me, so if you guys have any advice about what to keep/make I'm gonna include a screencap of my inventory.

http://i.imgur.com/uujuUep.png

Eyro:
Honestly, Aki, I've just gotten "A feel" for their general timing when it comes to running around them. Sometimes I guess wrong but I usually get through it burning maybe 1 large medpak.


Inventory: I usually only keep my main weapon type and a rocket launcher, so you might be taking up excess room for a shotgun when a rocket launcher can still provide knockback and flexibility.

I have no idea how many rockets you actually need, but I would suggest throwing a bulk on the RL if you don't have a specific assembly in mind for it (And if you do, bulk might be included).

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