DRL > Bug Reports
Enemies don't respawn if killed on edge of map
2birds1stone:
On Phobos Base Entry, N! AoMC, I killed an enemy on the edge of the map like so:
After quite a lot of combat, I noticed he hadn't respawned yet, and found it odd. After waiting around the door so I could kill them all in it, I went outside to take their ammo, and noticed he was still dead. I experimentally waited for something like 20 000 turns, and he still hadn't respawned. I asked the sacred Google, and found no mention of this.
thelaptop:
Once again, I can't see your picture right now from this network I'm on, but will do so when I have the chance.
Thanks for the report.
thelaptop:
Okay I just had a look at the picture -- and I realised it's too small to actually see what's going on.
Which side of the edge of the map are we looking at?
Eyro:
Bottom edge; Pic is huge for me.
thelaptop:
Alright, I officially hate my ISPs. I'll take a look at the code and see what gives. It's probably one of those off-by-one stuff every programmer is famous for doing.
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