DRL > Bug Reports
Enemies don't respawn if killed on edge of map
MaiZure:
--- Quote from: thelaptop on October 10, 2013, 18:48 ---It's probably one of those off-by-one stuff every programmer is famous for doing.
--- End quote ---
Seriously, Who starts counting at ZERO anyway??
Mader Levap:
--- Quote from: MaiZure on October 11, 2013, 04:59 ---Seriously, Who starts counting at ZERO anyway??
--- End quote ---
Programmers. And it makes actually sense in this contex.
shark20061:
The area checked for respawn specifically ignores the edge of the map. That's an easy change.
Past versions got away with this because every level had an indestructible border around it. Currently, there are a few levels that don't, Phobos Entry being one of them.
Edit: And now fixed in repo.
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