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Author Topic: Gun Kata - enemies don't cause an auto reload  (Read 1552 times)

GinDiamond

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Gun Kata - enemies don't cause an auto reload
« on: October 12, 2013, 13:36 »

I was just playing Angel of Marksmanship, and decided to go for the Gun Kata build.
It seems that only enemies killed as of a direct hit by directly aiming on their tile causes an autoreload.

If I did this:

Code: [Select]
######
#.....
#.....
#h..X@
#...##

the former human would die, but it wouldn't cause my guns to reload.

Is this a bug, or a "feature"?

DoomRL 0.9.9.7 console mode
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Tormuse

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Re: Gun Kata - enemies don't cause an auto reload
« Reply #1 on: October 12, 2013, 21:14 »

That's the way Gun Kata has always worked.  You only auto-reload if the enemy you were directly targeting dies.  I'm pretty sure it's intentional.
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2birds1stone

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Re: Gun Kata - enemies don't cause an auto reload
« Reply #2 on: October 12, 2013, 22:20 »

Assuming I understand how kill attribution currently works, this is so that you don't get free reloads every time an off-screen Demon decides to take a lava bath.
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GinDiamond

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Re: Gun Kata - enemies don't cause an auto reload
« Reply #3 on: October 13, 2013, 07:50 »

Good point!

Is there any flag put up or something that says a monster died of "environmental causes" so that in theory, the game could block that death from causing a reload?
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wheals

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Re: Gun Kata - enemies don't cause an auto reload
« Reply #4 on: October 13, 2013, 12:44 »

AFAIK not as of now, but thelaptop has mentioned that a bug with attributing kills to an AoPc wielding a weapon has been fixed in 0.9.9.8. Depending on how it gets fixed, it's possible that there will be in the next version.
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