DRL > Post Mortem
[U|AoMC|98%|13|YASD] There's no such thing as 'just one more level'
LuckyDee:
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DoomRL (0.9.9.7) roguelike post-mortem character dump
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Derrick Sund, level 8 Hell Baron Captain Scout,
was melted by former commando's plasma gun on level 5 of the Deimos base.
He survived 75116 turns and scored 85917 points.
He played for 1 hour, 11 minutes and 17 seconds.
He was a man of Ultra-Violence!
He killed 557 out of 565 hellspawn. (98%)
He held his right to remain violent.
He was an Angel of Max Carnage!
He saved himself once.
-- Special levels --------------------------------------------
Levels generated : 11
Levels visited : 1
Levels completed : 1
-- Awards ----------------------------------------------------
UAC Star (gold cluster)
-- Graveyard -------------------------------------------------
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.............#.......................#..................0.#
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..##.|..##......|..>.......###.......#..h..####..####..^..#
}.##.}..##...#...}.....###.###..###..#.....####...........#
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}....##..0...#.%..###..###......###..#.....####...........#
...+.....0...#==..###...%...........;#............####....#
....##.##....====.^.............###..#............####....#
.##.##.##....==.=.......%...;...###..#.|.....####h####....#
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-- Statistics ------------------------------------------------
Health 0/50 Experience 28525/8
ToHit Ranged +12 ToHit Melee +12 ToDmg Ranged +2 ToDmg Melee +2
-- Traits ----------------------------------------------------
Class : Scout
Finesse (Level 2)
Son of a bitch (Level 2)
Intuition (Level 2)
Triggerhappy (Level 1)
Cateye (Level 1)
Int->Int->SoB->SoB->TH->MCe->Fin->Fin->
-- Equipment -------------------------------------------------
[a] [ Armor ] blue armor [1/2] (4%)
[b] [ Weapon ] combat shotgun (7d3) [4/5]
[c] [ Boots ] steel boots [1/1] (100%) (A)
[d] [ Prepared ] plasma rifle (1d7)x6 [40/40]
-- Inventory -------------------------------------------------
[a] missile launcher (6d6) [4/4]
[b] blue armor [4/4] (100%) (P)
[c] blue armor [2/2] (100%)
[d] red armor [4/4] (200%) (B)
[e] shotgun shell (x31)
[f] shotgun shell (x50)
[g] rocket (x9)
[h] power cell (x50)
[i] power cell (x50)
[j] power cell (x50)
[k] power cell (x29)
[l] power cell (x50)
[m] power cell (x50)
[n] power cell (x50)
[o] power cell (x50)
[p] large med-pack
[q] large med-pack
[r] large med-pack
[s] hatred skull
[t] hatred skull
[u] shell box (x100)
[v] shell box (x100)
-- Resistances -----------------------------------------------
Plasma - internal 0% torso 5% feet 0%
-- Kills -----------------------------------------------------
46 former humans
44 former sergeants
10 former captains
92 imps
27 demons
225 lost souls
26 cacodemons
31 hell knights
6 barons of hell
8 arachnotrons
12 former commandos
23 pain elementals
2 revenants
2 mancubi
2 bruiser brothers
1 agony elemental
-- History ---------------------------------------------------
He started his journey on the surface of Phobos.
On level 8 he encountered the Phobos Anomaly.
On level 12 he romped upon the Abyssal Plains.
He slaughtered the beasts living there.
On level 13 he finally was melted by former commando's plasma gun.
-- Messages --------------------------------------------------
The lost soul dies.
You pump a shell into the combat shotgun chamber.
You load a shell into the combat shotgun.
Your combat shotgun is already loaded.
There is a large med-pack lying here.
Fire -- Choose target...
You see : out of vision
You hear the scream of a freed soul!
You pump a shell into the combat shotgun chamber.
You load a shell into the combat shotgun.
Your combat shotgun is already loaded.
There is a protective boots [2/2] (100%) lying here.
You are hit! You are hit! You are hit! You are hit! You are hit!
Fire -- Choose target...
You see : a former commando (unhurt) | floor | [ m ]ore
You are hit! You are hit! You are hit! You die!... Press <Enter>...
-- General ---------------------------------------------------
37 brave souls have ventured into Phobos:
16 of those were killed.
1 didn't read the thermonuclear bomb manual.
And 3 couldn't handle the stress and committed a stupid suicide.
17 souls destroyed the Mastermind...
3 sacrificed itself for the good of mankind.
13 killed the bitch and survived.
1 showed that it can outsmart Hell itself.
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--- End code ---
My first proper UV game - ie, one where I didn't chicken out or got killed on the Base Entry - and it was BRILLIANT. Maizure, thelaptop, you were right, this is a great way to broaden the horizon.
First I thought I was going to die on dlev 2 or 3. A lucky kill-em-all lever on level 2 got me INT2, and my hopes rose. I skipped most special levels, figuring I wasn't going to tempt fate. I would have given the Military base a shot (with INT2, that should be pretty doable), but the RNG gave me Phobos Lab instead.
Then I thought I was going to die at the Anomaly. I rocket-jumped back to the start, took only 1 or 2 blasts from the cacos and had enough stuff to ease the pain. Was stupid enough to rocket a Bruiser Brother within my LOS, won't make that mistake again any time soon :S Dealing with those two (INT2 and a plasma rifle) was a breeze.
By that time I started believing I was nigh invincible. Did the Abyssal plains cause it seemed like a great idea (combat shotty, coupla boxes, plasma rifle with plenty of ammo) and it was. Got my killing spree up to about 170 there, earning me my only medal for this run.
Then... I got hasty. First level after the Plains I spawned surrounded by a pain elemental due west, a group of sergeants, commandos and hell knights north west and some more stuff (sergeants and imps, I think) northeast. It took a bit of balancing, but I came through virtually unscathed. Half a level later I learned that commandos don't go down too fast, and they do a shitload of damage on AoMC UV as long as they're standing up.
All in all this was the most fun run I've ever played, it's great to be challenged like this. Can't wait to get my next load of punishment.
Sylph:
Sounds like a pretty crazy game! I think UV is my favourite difficulty level too. I've always found nightmare a little stressful, and the perfectionist in me wants to check every corner of every level, which UV lets you do. :D
Int:2 to start is definitely a good way of learning monster patterns and the like (not being patronising, any player, no matter their skill, will learn about the AI in the current version far quicker with INT:2), but if you have a few games where you make a *massive* point to overdo your radar shooting (ie shotgun every single corner and every 3 turns until you run out of shells; do it to the point where it feels ridiculous!), you'll be a lot more versatile for other builds, and can start with EE before going for SoaB, and that makes your chaingun SO much more powerful for the first half of the game or so, particularly in AoMC!
Sorry you got commando'ed! I guess that's the price for AoMC runs! Did you have no phase devices, or was it literally a 1-turn job?
Against commandos my most recent lesson is always assume they're wearing some artifact piece of armour that prevents me from killing them in 1-2 turns! Lost a lovely run to an armoured commando recently!
LuckyDee:
--- Quote from: Sylph on November 18, 2013, 22:33 ---Did you have no phase devices, or was it literally a 1-turn job?
--- End quote ---
I first made the mistake of stepping into its line of sight, then of returning fire instead of stepping back. One move north would have saved me, allowed me to heal and wait for him to step into the doorway. I just wanted to squeeze in one more level before going to bed, which turned out to be a bad idea. Next time...
--- Quote from: Sylph on November 18, 2013, 22:33 ---Int:2 to start is definitely a good way of learning monster patterns and the like (not being patronising, any player, no matter their skill, will learn about the AI in the current version far quicker with INT:2)
--- End quote ---
This has been my favourite start ever since I first played. Radarshooting the crap out of everything generally works pretty well on HNTR - which I've been playing almost exclusively until now - where there's shells aplenty. But then on HNTR the chances of you triggering something truly evil to come after you are pretty slim. Cateye is one of the best choices you can have for AoMC, as far as I'm concerned, and since you need to be level 6 to take that and only have 4 prerequisite skills, adding the second level of INT seems like common sense to me - especially on AoMC.
ZicherCZ:
Well, LD, you definitely picked up the most useful start to UV difficulty, and your trait choice matches my own. Word of advice - after Cateye, go for Dodgemaster. That (and HR2 before) tends to help quite a lot.
Oh and by the way - one lucky phase at the Anomaly and you have a great chance at Gatekeeper Diamond. If you happen to find a missile launcher before Anomaly _and_ get a lucky phase there, it's almost guaranteed.
Go for it. Once you learn the movement patterns, you have a good chance to pick the low-damage medals as well.
LuckyDee:
--- Quote from: ZicherCZ on November 19, 2013, 01:44 ---Well, LD, you definitely picked up the most useful start to UV difficulty, and your trait choice matches my own. Word of advice - after Cateye, go for Dodgemaster.
--- End quote ---
Yeah, I realized this too late, drunk on megalomania :S Thanks for the tip, though.
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