DRL > Post Mortem

[U|AoMC|98%|13|YASD] There's no such thing as 'just one more level'

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MaiZure:
Excellent!

This run is usually my first after unlocking UV.
After Int, I usually go masterless and stagger SoB and Fin until both are maxed. Then move to HR.
If I'm still alive I move to Iro/TaN for survivability. You can usually hit up to clvl 15 in UV, I believe, that's a lot of traits!
I almost always ditch the shotgun after the first few levels be because everything goes down to the rapid volley. Easy to radar shoot with max accuracy and Int2

I usually stick to T mods because P with SoB tend to knock enemies back out of the line of fire. I hold off on TH until late game because the extra shot is usually wasted on already-dead early/mid game enemies.

RUN, WAIT is epic if you are strategically placed watching a choke point.

Kill!

LuckyDee:

--- Quote from: MaiZure on November 19, 2013, 09:32 ---I almost always ditch the shotgun after the first few levels be because everything goes down to the rapid volley.
--- End quote ---

I actually fought my way out of a no-cover caco cave using the shotgun, only realizing I had a plasma rifle and a ton of ammo when they were all dead ><
I kept it because a) I wanted to save cells and b) I kept running into groups of enemies, in which case it wreaks havoc.

Masterless might actually be a really good choice here, although I also considered INT-INT-...-MGK as a really good alternative. SOB maxed out would be a bit of an overkill, possibly... :)

MaiZure:
Ah, I forgot to mention that I keep both the chain gun and plasma rifle for ammo management. If I do invest a P mod in to a weapon, it's for the chaingun.

I agree than SoBx3 is probably a lower priority than higher Fin.

Masterless allows me to freely choose traits to cover my weak area due to no blocking.

EDIT: look at past mortems, I see that I do Indeed take TH but definitely not before clvl 6

LuckyDee:
Well, masterless was going great until I made the mistake of thinking doing Hell's Armory would be a good decision. Turns out you start off surrounded by cacos. And this was the start of the previous level:



Well, actually the start was about 7 squares to my southeast; eventually I fled to safety across the acid due west :S

thelaptop:

--- Quote from: LuckyDee on November 19, 2013, 09:44 ---I kept it because a) I wanted to save cells and b) I kept running into groups of enemies, in which case it wreaks havoc.

--- End quote ---

Common affliction.  We always treasure the Plasma Rifle so much that we refuse to use it until we are already dead.  But think about it this way -- cells are plentiful the higher the level of difficulty you play, because of increased Arachnotrons and Former Commandos.  And using that plasma rifle means you kill them faster, therefore improving survivability.

And yes, the old rule-of-thumb of P-mod on chainguns, T-mod on plasma rifles still hold.  And slap on an A-mod if you are not taking EE or if you find that your play style isn't good enough at scavenging for ammo.

Edit: Also, don't forget the ammo-saving manoeuvre of initiating a Chainfire volley and then cancelling it.  It uses less cells overall, even with TH.

Maybe we should nerf that abuse... give it some cool down time or something after a Chainfire volley is concludedcancelled.

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