DRL > Post Mortem

[H|94%|21|YASD] I learned something.

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smgamer240:
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 DoomRL (0.9.9.7) roguelike post-mortem character dump
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 Steven Moore, level 10 Cacodemon Sergeant Major Marine,
 let an arachnotron get him on level 5 of Hell.
 He survived 96611 turns and scored 106164 points.
 He played for 1 hour, 12 minutes and 38 seconds.
 He wasn't afraid to be hurt plenty.

 He killed 751 out of 794 hellspawn. (94%)
 He held his right to remain violent.

-- Special levels --------------------------------------------

  Levels generated : 11
  Levels visited   : 6
  Levels completed : 4

-- Awards ----------------------------------------------------

  UAC Star (gold cluster)
  Heroic Bronze Badge

-- Graveyard -------------------------------------------------

  ###########################################################
  ....0||.#.............#..................|.........0..#===#
  ........#...##........#...........##..................#===#
  ..|...|.#...##........#.....%.....##....##............#===#
  #########......0.##...#......##.........##..##........#===#
  ..|.....#.^##....##...#......##.............##.##....A+===#
  |.......#|.##.##......#...##........#^##.......##.....#===#
  ........#.....##...0......===.A##..................RA.#===#
  #########.......>.....#..=====.............===...##...#===#
  ........#..##.....0...#..=====..X.===.....=====..##...#===#
  ##+######..##.##.B.......=====...=====..|.=====.......#===#
  ........#.....##.#....#...===....=====....=====....0..#===#
  #####+###........##...#+#.=......=====..###===#########===#
  ....^}..#.............#...........==..................#===#
  ........#..##.##......................................#===#
  ..##..+.+..##.##..##..#...............................#===#
  ..##....#.........##..########......###.###.###############
  0.......#.........^...#...................................#
  ........#.............#0^.................................#
  ###########################################################

-- Statistics ------------------------------------------------

  Health 0/60   Experience 47079/10
  ToHit Ranged +2  ToHit Melee +2  ToDmg Ranged +0  ToDmg Melee +0

-- Traits ----------------------------------------------------

  Class : Marine

    Finesse          (Level 2)
    Hellrunner       (Level 2)
    Reloader         (Level 2)
    Eagle Eye        (Level 1)
    Dodgemaster      (Level 1)
    Badass           (Level 1)
    Shottyman        (Level 1)

  Rel->Rel->SM->Fin->Fin->HR->HR->DM->Bad->EE->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   nothing
    [b] [ Weapon     ]   tactical shotgun (8d3) [4/5]
    [c] [ Boots      ]   tactical boots [0/0] (100%)
    [d] [ Prepared   ]   nothing

-- Inventory -------------------------------------------------

    [a] plasma rifle (1d7)x8 [40/40] (F1)
    [b] missile launcher (6d6) [4/4]
    [c] shotgun shell (x70)
    [d] shotgun shell (x70)
    [e] shotgun shell (x70)
    [f] shotgun shell (x70)
    [g] shotgun shell (x70)
    [h] rocket (x8)
    [i] power cell (x64)
    [j] power cell (x70)
    [k] power cell (x70)
    [l] small med-pack
    [m] homing phase device
    [n] envirosuit pack

-- Resistances -----------------------------------------------

    None

-- Kills -----------------------------------------------------

    80 former humans
    92 former sergeants
    24 former captains
    127 imps
    26 demons
    259 lost souls
    22 cacodemons
    31 hell knights
    22 barons of hell
    10 arachnotrons
    10 former commandos
    24 pain elementals
    1 revenant
    5 mancubi
    2 arch-viles
    5 elite former humans
    5 elite former sergeants
    2 elite former captains
    2 bruiser brothers
    1 agony elemental
    1 Cyberdemon

-- History ---------------------------------------------------

  He started his journey on the surface of Phobos.
  On level 5 he stormed the Chained Court.
  On level 7 he marched into the Military Base.
  On level 7 he assembled a tactical shotgun!
  He purified his fellow comrades.
  On level 8 he encountered the Phobos Anomaly.
  On level 9 he entered Hell's Armory.
  He left the Armory without drawing too much attention.
  On level 11 he arrived at the Containment Area.
  He emerged from the Containment Area victorious!
  On level 12 he romped upon the Abyssal Plains.
  He slaughtered the beasts living there.
  On level 14 he assembled a tactical boots!
  On level 15 he found the Hellwave Pack!
  On level 16 he found the Tower of Babel!
  Level 18 blasted him with an unholy atmosphere!
  On level 19 he entered the Vaults.
  He came, he saw, but he left.
  Entering level 21 he was almost dead...
  On level 21 he finally let an arachnotron get him.

-- Messages --------------------------------------------------

 You enter Hell, level 5.
 You use a small med-pack. You feel healed.
 You reload the tactical shotgun.
 You reload the tactical shotgun.
 You reload the tactical shotgun.
 You reload the tactical shotgun.
 You hear the scream of a freed soul!
 You reload the tactical shotgun.
 You are hit! You are hit!
 You reload the tactical shotgun.
 You reload the tactical shotgun.
 Boom! You are hit! Boom! Boom! Boom!
 You use a Hellwave Pack. The barrel explodes! The barrel explodes! The
 arachnotron dies. The barrel explodes!
 You are hit! You are hit! You are hit! You are hit! You die!... Press
 <Enter>...

-- General ---------------------------------------------------

 214 brave souls have ventured into Phobos:
 191 of those were killed.
 3 didn't read the thermonuclear bomb manual.
 And 14 couldn't handle the stress and committed a stupid suicide.

 6 souls destroyed the Mastermind...
 6 killed the bitch and survived.

--------------------------------------------------------------

--- End code ---

This is my best run on HMP that I had a few days ago. I went for a Shotgun build as usual. It started out easily enough. I got Shottyman at the third level. Easy Chained Court and Military Base was cake. I was lucky to find Power and Tech Mod Packs to make the Tactical Shotgun before getting to the Phobos Anomaly. From there, it wasn't going too bad. I didn't complete Hell's Armory fully because I didn't have enough Medpacks for the battle with the Shambler. I killed everything else there though.

After that, I managed to complete both the Containment Area and the Abyssal Plains without too much pain. The Backpack from the Containment Area really helps a lot. Continuing deeper I found two Agility Mods and decided to make the Tactical Boots, to help my move speed a bit. Soon later I found a Hellwave Pack, although I didn't really know what it does. I kept it with me in case it might come in handy.

The Cyberdemon wasn't too bad, although because I didn't get the BFG in this run, I had to resort to using the Missile Launcher against him. Still, I didn't get knocked around
too much by his Rockets. Dodgemaster and Hellrunner helps. Once in Hell, things went fine for a decent while. Even though there were several times I was out of Med Packs so I had to play carefully. I entered the vaults, but because I didn't have the Staff from the Arena Master, I just left. Although I did try to blow my way in a few times where the wiki says the weak walls are. It didn't work, so I just forgot about it.

Later, on Hell Floor 4 I was getting rather beat-up, but I managed to get to safety and get to the next level. However, this is when thing went sour. I had nearly nothing to use to heal and there was a dang Arachnotron in front of me. He managed to weaken me even more. I then used that Hellwave Pack still unaware of what it does, and it made several things explode. It didn't deal enough damage to the Arachnotron so I just tried to get out of its line of sight, but it didn't work and it killed me.

It was a pretty exciting run though and I got pretty far. I could have used that Homing Phase Device I had to escape but who knows if it would have worked or put me in another dangerous situation. I learned something though, apparently Army of the Dead isn't such a useful master trait at all. The armor piercing was not doing me any good in the long run. I did use that trait in previous HMP runs and each time died rather horribly somewhere. Instead I invested in more basic traits, like Finesse and Hellrunner. This seemed to help me a lot. I started to notice that Demons (and other monsters) weren't moving faster than me anymore. I guess that and the Tactical Boots probably helped in that regard. It also allowed me access to Dodgemaster, which also helped a lot. I may have died, but I certainly got much farther than I usually do on HMP.

I guess the moral of the story is that sometimes Master Traits aren't that awesome. Especially considering that MAD blocked certain traits like Hellrunner,
so if I would have gotten MAD, that would have meant no Dodgemaster as well as some other useful traits. I definitely learned that speed is the key on higher difficulty.
Hellrunner and Finesse do it to your movement and your shooting speed respectively. It was quite amazing to eliminate enemies quickly before some of them can react, as well as being able to move and dodge their shots. In my book I give this run a 8 out of 10.

ZicherCZ:
Nice to see you making progress, and to see that you actually think about the game - with this approach, we will see you rising in ranks pretty quickly :).
One thing, though ...

"I could have used that Homing Phase Device I had to escape but who knows if it would have worked or put me in another dangerous situation"

Wrong thinking here. A HPD would work and would put you right on the stairs. The worst that could happen in your situation after using the HPD is that you would die anyway, and getting a chance of avoiding YASD instead of a certain YASD sounds like a good trade to me.
Use those consumables while you're alive - in the mortem file, they are worthless.

LuckyDee:
Re: traits: I've never been a fan of MAD myself, exactly for the reasons you list, and I recently found out that master traits indeed aren't the be-all and end-all, although I must say I've seen MAD work miracles before - more so than MGK, at least.

Looking at your personal choice of traits, there's a couple of things that stand out: if you want to play for speed, which you clearly do, I'd say you'd fair better as a Scout, or even Tech (item use time + T mod, thanks Zicher), than as Marine. BAD was, contrary to what the abbreviation suggests, probably a good choice, but why not go for even more speed: taking JUG allows you to instantly swap between quick-keyed weapons - a MAJOR BUG if you ask me, but hey, it works - so if you keep a couple of loaded shotguns ready, you can fire them all without needing to reload.*
(Also, you had no weapon in your prepared slot. I believe it takes less time to swap to a prepared weapon than picking one from your inventory)
Lastly, the level of EE you took: for shotguns, this is pointless of course, although it would definitely help with the backup weapons you were carrying. Still, what made you choose it?

* Yes, you had a tactical shotgun, but without the armor piercing ability MAD confers, this gets inferior very quickly, even on HNTR. Have you considered something like an elephant gun?

This all may make me sound like a regular Mr. Know-It-All (and whatever rhymes with eloquent), but I nonetheless agree with Zicher: you're using your head, and it's getting you places, so you're doing great. I'm just curious about the stuff above, wondering whether you'd also taken this into account. Go get 'em, tiger!

ZicherCZ:

--- Quote from: LuckyDee on November 30, 2013, 00:50 ---(Also, you had no weapon in your prepared slot. I believe it takes less time to swap to a prepared weapon than picking one from your inventory)

--- End quote ---
For the sake of completeness, this is true - 0.8s for swapping vs 1.0s equipping. The difference may sound small, but it _can_ make a difference between a monster getting a shot at you and not getting one. Every speed boost helps.

Sylph:
Juggler switch time a bug?!? Are you kidding! That's what makes it an actual skill worth taking! The quick switch alone is not nearly enough to justify a trait!

Oh, and I'd like to see the weapon switch time reduced a little. Maybe if finesse effected it or something.


Re: This mortem. I think you might be selling MAD short a little. It gets more and more significant as the game progresses! I personally don't like shotgun builds much (shotguns are m radar and my knockback tool, but never my main weapon), but if you go with them, I'd say going without MAD is brave, and I respect your experimentation with it - experimenting makes you get better fast in this game!
Are you using running mode much? With hellrunner, it's practically invulnerability, and you get 3-4 every level. I'm surprised you died to an arachnotron with that build, I assume you were already tired?

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