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Shottyman Challenge

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Styro:
Upping the shell spawn rate would probably be enough, although I wouldn't complain about having extra shells stashed here and there.

There is already one special level loaded with 10mm ammo (armory I think) and one filled with shells (halls I believe). But that alone is not enough. Even after filling up your inventory with shells you run out after 2 or 3 levels so you pretty much need a constant supply. In my last game I had 4 "twisty caves" levels filled with Arachs in a row and I only found a total of 1 stack of 8 shells. :( I had to use my chainsaw as a backup to get me through the last level and a half, and then the next two levels after that until I found some more ammo. That's hard to do when you haven't been taking any melee perks like Brute.

The higher spawn rate needs to be high enough to let you refill your supply every few levels. It may take some play testing to get it so that you will be able to have enough to take down the CD at the end without resorting to your fists, but not so much that ammo is never a concern (a little worry is good).

RepoRipper:
hey cool i had idea for a Demolition Challenge with the Mega Launcher. its a standard rocket launcher, but infinite ammo! still reloads, but that solves the blew up all ammo problem, and makes it playable on early levels, where there are no rockets! also, the Angel of Carnage Challenge. (wont unlock anything) you can use only chainguns. but u start with an advanced chaingun, and remember dualgunner trait? new trait called Ripper! 1 level, requires dualgunners, reloader, and yhe firing speed trait to get, it lets u, with two chainguns in inventory, to fire alternately, ie at once. meaning 10 shots per turn for 10 turns. 100 shots before reload!!! note it fires the shots alternately, so if they do different damage (advanced) then damage is different, note it fires all 10 within just as much time as normal, so technically 200% firing speed, and 150% reload speed!!! it would make the chaingun acceptable as a late-game weapon. but each trait it requires must be at 2, and Dualgunner requires 2 Son of a gun! so minumum lvl 9 to have this trait!!!!!!!!! that makes it equal. seeing as how u arent likely to get that many levels without intuition, which takes 5 levels to max out! ie total lvl 14!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Supernaut:

--- Quote from: RepoRipper on March 02, 2007, 00:27 ---hey cool i had idea for a Demolition Challenge with the Mega Launcher. its a standard rocket launcher, but infinite ammo! still reloads, but that solves the blew up all ammo problem, and makes it playable on early levels, where there are no rockets!
--- End quote ---
And it does 10d10 damage and has huge knockback, doesnt destroy items and doesnt damage you. It also destroy indestructable walls and kills JC in 2 shots. We could also have a trait which reloads Rocketlauncher whenever you move, also increasing your dodge chance by 50 %.

 
--- Quote --- also, the Angel of Carnage Challenge. (wont unlock anything) you can use only chainguns. but u start with an advanced chaingun, and remember dualgunner trait? new trait called Ripper! 1 level, requires dualgunners, reloader, and yhe firing speed trait to get, it lets u, with two chainguns in inventory, to fire alternately, ie at once. meaning 10 shots per turn for 10 turns. 100 shots before reload!!! note it fires the shots alternately, so if they do different damage (advanced) then damage is different, note it fires all 10 within just as much time as normal, so technically 200% firing speed, and 150% reload speed!!! it would make the chaingun acceptable as a late-game weapon. but each trait it requires must be at 2, and Dualgunner requires 2 Son of a gun! so minumum lvl 9 to have this trait!!!!!!!!! that makes it equal. seeing as how u arent likely to get that many levels without intuition, which takes 5 levels to max out! ie total lvl 14!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
--- End quote ---
The idea of the challenge sounds fun. The idea of the trait sounds crap.

Silencexy:

--- Quote from: RepoRipper on March 02, 2007, 00:27 ---hey cool i had idea for a Demolition Challenge with the Mega Launcher. its a standard rocket launcher, but infinite ammo! still reloads, but that solves the blew up all ammo problem, and makes it playable on early levels, where there are no rockets! also, the Angel of Carnage Challenge. (wont unlock anything) you can use only chainguns. but u start with an advanced chaingun, and remember dualgunner trait? new trait called Ripper! 1 level, requires dualgunners, reloader, and yhe firing speed trait to get, it lets u, with two chainguns in inventory, to fire alternately, ie at once. meaning 10 shots per turn for 10 turns. 100 shots before reload!!! note it fires the shots alternately, so if they do different damage (advanced) then damage is different, note it fires all 10 within just as much time as normal, so technically 200% firing speed, and 150% reload speed!!! it would make the chaingun acceptable as a late-game weapon. but each trait it requires must be at 2, and Dualgunner requires 2 Son of a gun! so minumum lvl 9 to have this trait!!!!!!!!! that makes it equal. seeing as how u arent likely to get that many levels without intuition, which takes 5 levels to max out! ie total lvl 14!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

--- End quote ---

you know, the problem with these challenges is that there is no challenge - I have a faint suspicion that supernaut got the same idea  :-P

TFoN:
An RL challenge can actually be very nice, once AI's improved to the point where they'll certainly come after you once they're hit out of LOS. But make ammo finite - you just start with alot. Not too much, though. Part of the challenge will be the strategic herding and placement of your enemies, to conserve ammo through multikills.

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