DRL > Post Mortem
[U|YAAM] Revenge of Son of Total Biscuit Strikes Back with a Vengeance
LuckyDee:
--- Quote from: Sylph on December 13, 2013, 07:23 ---Interesting to hear that you ran out of cells - Most players (myself included) go the other way, and tend not to use our precious cells until it's too late!
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Well, I was almost out of bullets too, and was confronted with a vile/revenant pack. Plus I knew that I wasn't going to need any for spidey due to the nuke, I thought I'd better be safe than sorry.
--- Quote from: Sylph on December 13, 2013, 07:23 ---On the other hand, a rapid-fire build probably has the easiest time, of all builds, dealing with shamblers, and an onyx, nano, or firestorm modpack can be absolutely game changing. I'd *never* skip Armoury/DeimosLab if i had a rapidfire build with a plasmagun, it's just too east to get a game-winning modpack out of it!
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I tried the Armory UV once (on AoMC I think) and got a nasty surprise in being surrounded by cacos at the start, still haven't quite gotten over that. I had a look at the Deimos Lab setting too, but dealing with a large number of commandos and Revenants didn't sound too thrilling either. Apart from the Veteran Platinum, I thought I should just start doing all the special levels too, just to get the hang of them. That ought to keep me occupied for the next ~100 games.
--- Quote from: Sylph on December 13, 2013, 07:23 ---Whizkid aside, I find it more notable that you didn't take any ranks in Triggerhappy - is there a reason for that? I noticed you took all 3 levels of finesse, which is great for dps, but does nothing for ammo efficiency, much like triggerhappy!
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I don't see how TH will be more ammo efficient; you require less volleys to kill something, but will waste a lot of extra bullets/cells on weaker enemies. It would be good for DPS, but if it weren't for the captains on the last level, I would have run out of everything except rockets. I think TH would only have accelerated that. I might give it a try on the next run though.
--- Quote from: Sylph on December 13, 2013, 07:23 ---it might be nice for you to go for daredevil platinum too!
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Daredevil anything would do; I still have to try that challenge. Did it once on 0996, and got creamed :S
Lots of stuff to choose from for my next runs, anyway. Thanks for the tips.
--- Quote from: MaiZure on December 13, 2013, 08:15 ---I think one level of EE would have had a decent effect on your DPS early on.
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Oh, now you do? ;) With INT, SOB, FIN, HR, DM to get stuck into, in that order, the 'early on' bit was quite gone by the time my to-do list was done... Once I get the hang of the additional special levels I might squeeze one EE in between SOB and FIN or some such.
Sylph:
--- Quote from: LuckyDee on December 13, 2013, 08:19 ---On EE early...
Oh, now you do? ;) With INT, SOB, FIN, HR, DM to get stuck into, in that order, the 'early on' bit was quite gone by the time my to-do list was done... Once I get the hang of the additional special levels I might squeeze one EE in between SOB and FIN or some such.
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Actually, I posted about that too (but deleted the bit when I went into too much detail about specific builds for gatling guns vs hyperblasters and all various other ramblings!), MaiZure has a good point... EE is actually more important than SOB for a rapidfire build. That is, I get it as my first skill on character creation.
The second level of EE isn't anywhere near as important, in my opinion... I find it is best taken (if at all) somewhere after your third SoB, before your second finesse. That's something like EE-SoB-Fin-SoB-SoB-*-TH/EE/Fin2/WK
(where * is your split point - either split into whizkid, TH, or EE). I also like to pad out a rapidfire build with other skills on higher difficulties (Intuition, DM, juggler, even Brute! Most of all WK) to wait and see which items are find in the armoury, because the best build pretty much always starts with EE and 3 levels of SoaB, but after that it depends on the endgame items - a (burst)LaserRifle doesn't need EE, gatling guns don't get much from TH, whereas hyperblasters become obscene with TH and/or Firestorm mods. Triple-tech weapons tend to have the highest DPS, and they don't benefit from finesse 2 etc.
The armoury/deimos lab has such a high chance to generate a Firestorm pack, NanoPack, Nuclear plasma, LaserRifle, or Minigun, I often find it worth waiting to see what it offers before splitting off my build. It's also definately worth learning to beat it without taking any serious damage. In a rapidfire build, you can do either of those levels without expecting to use a single medpack, if you practice and wait a lot. Good luck with them! :D
LuckyDee:
Thanks again, maybe I'll try trading a level of FIN for an EE instead. It's just that I was focused on getting DM before facing Cybie (and then I still got hit once), and I was lucky to have drawn Military Base instead of Phobos Lab (which I would have skipped), since I managed to reach clev 10 on Deimos 7. All of this is pretty solid advice, though.
ZicherCZ:
--- Quote from: LuckyDee on December 13, 2013, 08:19 ---I tried the Armory UV once (on AoMC I think) and got a nasty surprise in being surrounded by cacos at the start, still haven't quite gotten over that. I had a look at the Deimos Lab setting too, but dealing with a large number of commandos and Revenants didn't sound too thrilling either. Apart from the Veteran Platinum, I thought I should just start doing all the special levels too, just to get the hang of them. That ought to keep me occupied for the next ~100 games.
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Well, for the record, a cowardly strategy can be put to good use in Deimos Lab. Just hide outside the teleporter room in the corner of it, and run-wait there. Everything on the level will then just come to you in time, and _almost_ always in a perfect cornershooting position for you (note the word "almost"). That will leave you with only the four revs to deal with, and they all are locked in the center part anyway - no danger from them in the beginning, and you can well prepare for them. Watching your kill count on the "@" screen helps.
Oh, and - congratulations on a nice run! :)
LuckyDee:
--- Quote from: ZicherCZ on December 13, 2013, 09:13 ---Just hide outside the teleporter room in the corner of it, and run-wait there.
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Do you mean the one in the starting room, or either of the rooms on the other side of the level? Remember that I'll always take INT2 for the time being, so I can try and take better cover if I see something coming and decide my position is shaky. Doesn't work too well with run/wait, but hey. At least, I guess it's safe to assume that run doesn't stop when an enemy enters my ESP range...
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