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Author Topic: [M|Ao100|99%|YAVP] One in 1697...  (Read 3873 times)

Thiebs

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[M|Ao100|99%|YAVP] One in 1697...
« on: January 01, 2014, 04:16 »

--------------------------------------------------------------
 DoomRL (0.9.9.7) roguelike post-mortem character dump
--------------------------------------------------------------

 Thiebs, level 21 Hell Knight 1st Lieutenant Technician,
 completed 100 levels of torture on level 100 of Hell.
 He survived 282251 turns and scored 718582 points.
 He played for 5 hours and 6 minutes.
 He didn't like it too rough.

 He killed 1696 out of 1697 hellspawn. (99%)
 A natural born killer!
 He was an Angel of 100!

-- Special levels --------------------------------------------

  Levels generated : 0
  Levels visited   : 0
  Levels completed : 0

-- Awards ----------------------------------------------------

  UAC Star (silver cluster)
  Experience Medal
  Centurial Silver Badge
  Centurial Gold Badge

-- Graveyard -------------------------------------------------

  ####################====###################################
  #...............*....====..................................
  #....................====..................................
  #....................====..................................
  #....................====..................................
  #....................====..................................
  #...................====...................................
  #...X...........===.====...................................
  #...............===.====...................................
  #...............===..====..................................
  #...............===..=.==..................................
  #...............===..====..................................
  #...............===..====..................................
  #...............===.=====..................................
  #...............===.=====..................................
  #...............===.=====..................................
  #...............===.=====..................................
  #...............===.=====..................................
  #...............===.======.................................
  #######################====################################

-- Statistics ------------------------------------------------

  Health 100/50   Experience 462604/21
  ToHit Ranged +6  ToHit Melee +6  ToDmg Ranged +5  ToDmg Melee +5

-- Traits ----------------------------------------------------

  Class : Technician

    Finesse          (Level 2)
    Hellrunner       (Level 3)
    Tough as nails   (Level 2)
    Son of a bitch   (Level 5)
    Eagle Eye        (Level 3)
    Whizkid          (Level 2)
    Badass           (Level 2)
    Triggerhappy     (Level 2)

  Fin->Fin->HR->HR->EE->EE->WK->WK->EE->SoB->SoB->SoB->SoB->SoB->TH->TH->TaN->TaN->Bad->Bad->HR->

-- Equipment -------------------------------------------------

    [a] [ Armor      ]   cybernano red armor [10] (P)
    [b] [ Weapon     ]   burst nuclear plasma rifle (1d10)x8 [48/48] (P1)
    [c] [ Boots      ]   Nyarlaptotep's Boots [6/6] (100%)
    [d] [ Prepared   ]   tactical shotgun (8d3) [5/5]

-- Inventory -------------------------------------------------

    [a] Railgun (8d8) [40/40]
    [b] shotgun shell (x44)
    [c] large med-pack
    [d] large med-pack
    [e] large med-pack
    [f] large med-pack
    [g] large med-pack
    [h] large med-pack
    [i] large med-pack
    [j] large med-pack
    [k] large med-pack
    [l] large med-pack
    [m] large med-pack
    [n] large med-pack
    [o] large med-pack
    [p] large med-pack
    [q] large med-pack
    [r] homing phase device
    [s] homing phase device
    [t] homing phase device
    [u] homing phase device
    [v] thermonuclear bomb

-- Resistances -----------------------------------------------

    Acid       - internal 0%    torso 0%    feet 30% 
    Fire       - internal 0%    torso 25%   feet 30% 

-- Kills -----------------------------------------------------

    80 former humans
    145 former sergeants
    180 former captains
    78 imps
    45 demons
    97 lost souls
    46 cacodemons
    60 hell knights
    242 barons of hell
    72 arachnotrons
    9 former commandos
    9 pain elementals
    137 revenants
    139 mancubi
    167 arch-viles
    18 nightmare imps
    41 nightmare cacodemons
    56 nightmare demons
    26 nightmare arachnotrons
    7 nightmare arch-viles
    1 elite former human
    2 elite former sergeants
    1 elite former captain
    2 elite former commandos
    24 bruiser brothers
    9 shamblers
    1 agony elemental
    2 Cyberdemons

-- History ---------------------------------------------------

  On level 8 he assembled a gatling gun!
  On level 10 he assembled a tactical shotgun!
  On level 21 he assembled a hyperblaster!
  Level 24 was a hard nut to crack!
  Level 31 blasted him with an unholy atmosphere!
  On level 32 he stumbled into a complex full of mancubi!
  On level 33 he stumbled into a complex full of revenants!
  Level 36 blasted him with an unholy atmosphere!
  On level 36 he assembled a burst cannon!
  He sounded the alarm on level 38!
  Level 41 blasted him with an unholy atmosphere!
  On level 41 he found the Grammaton Cleric Beretta!
  On level 42 he stumbled into a nightmare arachnotron cave!
  On level 47 he stumbled into a nightmare arachnotron cave!
  On level 49, hell froze over!
  On level 56 he stumbled into a complex full of arch-viles!
  On level 57 he found the Nyarlaptotep's Boots!
  On level 59, hell froze over!
  On level 62, hell froze over!
  Level 63 was a hard nut to crack!
  Level 68 was a hard nut to crack!
  On level 68 he assembled a cybernano armor!
  On level 70 he stumbled into a nightmare cacodemon cave!
  On level 72 he found the Hellwave Pack!
  He sounded the alarm on level 73!
  He nuked level 74!
  Level 77 was a hard nut to crack!
  On level 79 he found the Malek's Armor!
  He nuked level 84!
  On level 85 he found the Necroarmor!
  He nuked level 93!
  On level 98, hell froze over!
  On level 98 he found the Anti-Freak Jackal!
  He nuked level 100!
  On level 100 he found the Railgun!
  On level 100 he finally completed 100 levels of torture.

-- Messages --------------------------------------------------

 You reload the tactical shotgun. Warning! Explosion in 1 seconds! Boom!
 Unknown command. Press "?" for help.
 Unknown command. Press "?" for help.
 You reload the tactical shotgun. You feel relatively safe now.
 You reload the tactical shotgun.
 You reload the tactical shotgun.
 You swap your weapons.
 There are stairs leading downward here.
 You feel vulnerable again.
 There is a Railgun (8d8) [40/40] lying here.
 You picked up a Railgun (8d8) [40/40].
 There are stairs leading downward here.
 You did it! You completed 100 levels of DoomRL! You're the champion! Press
 <Enter>...

-- General ---------------------------------------------------

 278 brave souls have ventured into Phobos:
 241 of those were killed.
 3 of those were killed by something unknown.
 2 didn't read the thermonuclear bomb manual.
 And 25 couldn't handle the stress and committed a stupid suicide.

 7 souls destroyed the Mastermind...
 2 sacrificed itself for the good of mankind.
 4 killed the bitch and survived.
 1 showed that it can outsmart Hell itself.

--------------------------------------------------------------


I started this challenge to try for the Ao100 silver badge, but was doing quite well, and decided to try pushing through to the end. Somewhere around level 40 I figured I may as well push for YAAM, too, but as you can see...

Summary:
Spoiler (click to show/hide)

Wherever that last little &@$$+@&|] is hiding, I hope he's feeling mighty lonely...
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0.9.9.7- Hell Baron 1st Lieutenant: (23|13|5|0|0)

LuckyDee

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Re: [M|Ao100|99%|YAVP] One in 1697...
« Reply #1 on: January 01, 2014, 05:19 »

Nice! Luckily the one missed kill does nothing 'cept sting your ego a little.

Masterless does work pretty well for Ao100, and nanomachic ammo is a sheer godsend. What made you choose Techinician over the other classes?
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[0.9.9.7G] Current: Hell Knight 1st Lieutenant [20/12/4/0/0/0]
High: Arch-Vile Lt. Colonel [25/21/12/2/1/0]

Thiebs

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Re: [M|Ao100|99%|YAVP] One in 1697...
« Reply #2 on: January 01, 2014, 07:54 »

Really it was because I knew that on an easier difficulty like this I'd really likely only die to RNG shenanigans or my own stupidity, so I figured the near-instance item use would bail me out if I screwed up. The map usage is also pretty handy when almost every level spawns 1-2 maps. Sometimes it felt like I was playing a Cateye build, though I know that's just easy difficulty+Ao100 messing with there spawn rate.
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0.9.9.7- Hell Baron 1st Lieutenant: (23|13|5|0|0)

Sylph

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Re: [M|Ao100|99%|YAVP] One in 1697...
« Reply #3 on: January 01, 2014, 11:55 »

Nice win! I've only recently started to respect the nuclear plasma rifle, I never reailsed before that it reloads 4 cells per turn, instead of 1, making it vastly superior to a nano modded one. Good call on the burst assembly - been thinking about that a little myself recently, but never had the right modpacks in my last nuclear plasma rifle game!

I actually find technicians the strongest class. Their instant item use, combined with their modding of uniques (cybernetic armour!) is stronger than the scout speed boost, imo.
That said, II don't pick technicians that often, because I find that the map use is more of a curse than a blessing when you're playing with tiles (for instance, I never pick up the map in military base, because I find being able to wait for 1000 turns n a split-second more useful than seeing all enemies).

Does anyone else feel that the marine class abilities aren't as strong as the others? Maybe I feel it because marines get nerfed on nightmare?
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Thiebs

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Re: [M|Ao100|99%|YAVP] One in 1697...
« Reply #4 on: January 01, 2014, 18:44 »

Seems like marines get the best master traits (generally speaking), but yeah, the base abilities are pretty weak, and not just on N!
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0.9.9.7- Hell Baron 1st Lieutenant: (23|13|5|0|0)

thelaptop

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Re: [M|Ao100|99%|YAVP] One in 1697...
« Reply #5 on: January 01, 2014, 19:00 »

Scout early game is relatively easy (end-game can be challenging), while Technician end-game is ridiculously strong at the expense of a slightly long build up.

Marine is sort of middle-of-the-road.  The Master traits are indeed powerful, but they trade off heavily against the ability to adjust equipment.  HP bonuses don't really add up all that much as dLev and difficulty goes up -- t'is better to not get hit than to tank it out.  Scouts can use their superior speed boosts to help dodge, while Technicians can build armour that can help deal with this.  The Marine is kind of stuck right there -- best way is to try and out-dakka the enemy, but god help you if you get hit.  That's why the Marine feels nerfed on N!, everything moves faster and hits more accurately on N! except the Marine.

Don't get me wrong.  Marines can hit very hard (see MAD, MAc), but DoomRL has evolved into a game of manoeuvring and position, and being slow can be fatal at higher difficulties.  To combat the relative slow movements, I would suggest trading some armour for speed, i.e. Tactical Boots and/or Tactical Armour, but more realistically, A-modded armour/phaseshift.  That allows ease of manoeuvring into position, and then one can rely on the heavy hitting Master traits to kill everything within sight before they nick DoomGuy.
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I computed, therefore I was.
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