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Chaosforge 4e PBF - OOC
slave:
Ice is difficult terrain, but the square Q21 is only partially covered with ice. Since players don't take up a whole square, it's perhaps possible that a character can stand on the non-slippery part, thereby not counting Q21 as difficult terrain.
I'm asking, since if Isirius does delay his turn and Q21 is not difficult terrain, I could move to Q23 and Isirius could shift to Q21 and gain flanking.
Malek Deneith:
Q21 is half-covered in ice, I'm going to have to rule ti does count as difficult terrain. That's how I treated it when moving monsters anyway.
LuckyDee:
--- Quote from: Malek Deneith on February 17, 2014, 10:17 ---He moved first, then charged, and it is indeed noted in the actions section of the post ;) (Maybe I should add some color or underline to charging in future, I'll think about it)
--- End quote ---
Ah, I could have sworn Charge was a Move action, not a Standard action (so that making a charge attack would require 1 Move and 1 Standard action). That combined with the fact that I saw the word 'move' somewhere in there, led me to believe there was no Charging involved. Had I known this, I would have probably repositioned myself on my first turn, but hey.
In that case I'm going to interrupt the proceedings first...
LuckyDee:
--- Quote from: slave on February 17, 2014, 09:56 ---The cleric seems fine now so I was planning on coming to your aid on my next turn anyways. Whatever you do on your next turn, I suggest you shift one square to the right. Then, if both enemies are still standing after your turn, I can hit both of them with an area attack without hitting you.
Alternatively you could delay your turn until after mine and I could hit the stronger zombie with a debuff that gives -4 to all defences. That should give you a much better chance to hit. You could contact me telepathically and tell me to do so. (you are somewhat familiar with my powers)
--- End quote ---
To answer this one, as I promised: let me start by pointing out that I'm very unfamiliar with the way combat is handled in D&D. It's probably very good at what it does, but the connection to the RPG element is totally lost in my experience. It becomes a game of numbers instead of a game of words.
Since I come from a word-heavy background, I'm trying to adjust to this mindset, but likewise I don't want to let go of my heritage. As such, although your ideas are really good, I have trouble accepting them for one simple reason: Isirius has no idea you're standing behind him - unless you were to warn him of this, of course. Eventually I went ahead and took your advice into account anyway, but it just feels unnatural to me.
Like I said, partly I'll have to get over this and adjust, partly I want to cling to this because I take pride in it: it's what makes the stories work. Regardless, I've learned a lot about how the system works in just three turns, and I intend to put that knowledge to good use. I'll get the hang of this game yet....
slave:
--- Quote from: LuckyDee on February 17, 2014, 13:32 ---To answer this one, as I promised: let me start by pointing out that I'm very unfamiliar with the way combat is handled in D&D. It's probably very good at what it does, but the connection to the RPG element is totally lost in my experience. It becomes a game of numbers instead of a game of words.
Since I come from a word-heavy background, I'm trying to adjust to this mindset, but likewise I don't want to let go of my heritage. As such, although your ideas are really good, I have trouble accepting them for one simple reason: Isirius has no idea you're standing behind him - unless you were to warn him of this, of course. Eventually I went ahead and took your advice into account anyway, but it just feels unnatural to me.
Like I said, partly I'll have to get over this and adjust, partly I want to cling to this because I take pride in it: it's what makes the stories work. Regardless, I've learned a lot about how the system works in just three turns, and I intend to put that knowledge to good use. I'll get the hang of this game yet....
--- End quote ---
You can play however you feel comfortable playing. I, for example, can't really put myself in the shoes of my character, I'm mostly just doing whatever I feel like doing. That is to say, I'm mostly bending the character to my will rather than bending myself to fit the character. It's probably just because I'm new to roleplaying, but I do think that it fits the arcadey spirit of DnD.
For example, what you said about Isirius not being aware of Berek being behind him. In this arcadey setting, it just makes sense that he would be aware and it could be explained by instincts or simply just looking behind. At least that is how I feel about it.
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