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Author Topic: Chaosforge 4e PBF - IC  (Read 37736 times)

thelaptop

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Re: Chaosforge 4e PBF - IC
« Reply #45 on: February 15, 2014, 18:11 »

Marek winces from the wound and teleports away.  He turns to Pelor for vengeance and strikes at his aggressor again.
Quote
Free: H17-->H19 (Escape Tattoo)
Standard: Lance of Faith on I16 (1d20+8=23 vs Reflex,  1d8+7=12 radiant damage, on hit Power of the Sun: Target gains 3 vulnerability to radiant till EoNT)
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Hell Baron 1st Lieutenant (0.9.9.7)
[20/12/8/0/0/0]

Malek Deneith

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Re: Chaosforge 4e PBF - IC
« Reply #46 on: February 16, 2014, 01:26 »

This time around Marek's solar beam hit where it was aimed and burned out a solid chunk of the skeleton making it start to crumble. For his trouble the cleric got smacked up the head by one of the zombies who finally shambled close enough to join the fun.

Encounter 1: Sky Raiders - Initiative, Movement and General Commentary
Quote
Initiative
26 - Flesh-Crazed Zombies
25 - Marek
15 - Zombie Shamblers
11 - Isirius Thray
10 - Berak
9 - Decrepit Skeletons
8 - Skeletons
5 - Quill
5 - Gosok Skyborn
0+ - Guards
0 - Meat... I mean civilians

Actions
- Marek deals 17 radiant damage (increased by 5 due to vulnerability) to Skeleton 1. Skeleton 1 is now bloodied. Note: Power of the Sun applied no vulnerability because the skeleton has a bigger one already.
- Zombie Shambler 1 moves to J16 and charges to I18 dealing 8 damage to Marek. Marke is now bloodied.
- Zombie Shambler 3 misses Gosok.
- Zombie Shambler 4 moves to O16 and charges to N19 missing Quill.
- Zombie Shambler 5 moves to O15 and charges to O19 killing the town guard on P20.
- Flesh-Crazed Zombie 2 no longer has a -2 penalty to attack rolls.

Map Notes
- River is probably quite cold
- Ice is difficult terrain. It also looks tad slippery and thin.
- Campfires are burning bright.
- Boats are difficult terrain and provide cover.
- Tents provide cover but aren't much durable.
- Totem poles could be climbed if you wish to do so.

New Mechanics Learned

Bloodied
Bloodied is a simple status effects. By itself it means just one thing - that the creature affected is at half or below of it's hit points. Of course, often things trigger when a creature gets bloodied. Have fun.

Map
Spoiler (click to show/hide)

« Last Edit: March 30, 2014, 05:30 by Malek Deneith »
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Spoiler: "Hackmaster Kills" (click to show/hide)

LuckyDee

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Re: Chaosforge 4e PBF - IC
« Reply #47 on: February 16, 2014, 01:53 »

Isirius, surprised that his opponent didn't goes straight through the ice and slightly woozy, goes for broke and redoubles his efforts in taking him down.

Quote
Spirity Flay against zombie in Q22: attack 1d20+10=21; damage 1d10+8=9
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slave

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Re: Chaosforge 4e PBF - IC
« Reply #48 on: February 16, 2014, 03:00 »

Seeing the cleric in trouble, Berak unleashes another psionic attack aimed at the undead near the deva.

Quote
Dishearten at J17:
   Attack 1d20+9: I16 -> 24, I18 -> 23, K17 -> 12
   Damage: 1d6+9=11
   On hit: -2 to attack rolls until the end of Berak's next turn
« Last Edit: February 16, 2014, 07:03 by slave »
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Malek Deneith

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Re: Chaosforge 4e PBF - IC
« Reply #49 on: February 16, 2014, 03:37 »

Isirius trades another minor blow with his chosen opponent, summoning as a side-effect some shadows around himself. Meanwhile Berak lets loose another psionic assault. He manages to finish off the skeleton that has been harrying Marek but to his surprise the zombie that got caught in the area of attack stops itself from falling and straightens back up. Remaining skeletons move, mostly deciding to try to gang up on Marek.

Encounter 1: Sky Raiders - Initiative, Movement and General Commentary
Quote
Initiative
26 - Flesh-Crazed Zombies
25 - Marek
15 - Zombie Shamblers
11 - Isirius Thray
10 - Berak
9 - Decrepit Skeletons
8 - Skeletons
5 - Quill
5 - Gosok Skyborn
0+ - Guards
0 - Meat... I mean civilians

Actions
- Isirius deals 9 cold damage to Flesh-Crazed Zombie 2. Flesh-Crazed Zombie is dazed until end of Isirius' next turn. Isirius gains concealment until end of his next turn.
- Berak deals 11 psychic damage to Skeleton 1 and Zombie Shambler 1, and misses Skeleton 3. Skeleton 1 is destroyed. Zombie Shambler 1 clings to life due to his Deathless Hunger. Marek is no longer marked.
- Decrepit Skeleton 1 moves to J16 and deals 3 damage to Marek (17 hp left).
- Decrepit Skeleton 2 moves to F20, then shifts to G19 and misses Marek.
- Decrepit Skeleton 6 misses Isirius.
- Skeleton 2 misses Quill.
- Skeleton 3 charges to I19 and misses Marek.

Map Notes
- River is probably quite cold
- Ice is difficult terrain. It also looks tad slippery and thin.
- Campfires are burning bright.
- Boats are difficult terrain and provide cover.
- Tents provide cover but aren't much durable.
- Totem poles could be climbed if you wish to do so.

Map
Spoiler (click to show/hide)
« Last Edit: March 30, 2014, 05:30 by Malek Deneith »
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Spoiler: "Hackmaster Kills" (click to show/hide)

Xander Morhaime

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Re: Chaosforge 4e PBF - IC
« Reply #50 on: February 16, 2014, 10:19 »

Quill quickly directed the runepriest to flank the already damaged skeleton, quickly moving in behind him right into the midst of the enemies... and from there, started swinging her flail at knee-level for the undead.

Quote
Action rundown:
Move: Shifty Maneuver: Gosok shifts as free action to L17, Quill moves into the now-vacated M18, Guard stays in place for sweet flanking bonuses.
Standard: Sweeping Blow against, in order, L18, M17, N17, N19, and marking anything left standing.
« Last Edit: February 16, 2014, 10:39 by Xander Morhaime »
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S.K. Ren

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Re: Chaosforge 4e PBF - IC
« Reply #51 on: February 16, 2014, 10:56 »

Stepping through an opening in the undead's ranks, Gosok wheels to deal a solid blow on the skeleton now surrounded by his own allies only to miss for a second time. Glancing about the field Gosok spies Isirius taking damage. If nothing else... Tracing several runes faintly in the air, Isirius begins to glow a fiery blue.
Quote
Attacking L18 with Rune of Diminishment vs AC: 1d20+12 18
Rune of Mending on Isirius; Spend a Healing Surge; Protection Runestate: me and everyone within Close Burst 5 gets +1 to all Defenses until the end of my next turn.
« Last Edit: February 16, 2014, 11:17 by S.K. Ren »
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(6:50:23 AM) xander_morhaime: Briefly.

Malek Deneith

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Re: Chaosforge 4e PBF - IC
« Reply #52 on: February 16, 2014, 11:37 »

Quill turns into a whirlwind of fire and hurt, her almost 360-degree sweep felling two zombies, and damaging both other nearby enemies while somehow not knee-capping her nearby ally. Were it that Gosok fared as well as his strike yet again gets parried, and to add insult to injury mere seconds later he's shown how it's done by the lone remaining guard. The few live civilians finally manage to run away a safe distance while two club-wielding zombies try but fail to chew on nearest living beings.

Quill and Gosok are startled as the dragon figurehead at the prow of the longship suddenly shakes free of ice surrounding it and speaks, looking at them:
- Return the ice scepter to the grasp of the Winter King, or this shall be a forever winter, and the cold dead shall feast upon the warm and living.

Encounter 1: Sky Raiders - Initiative, Movement and General Commentary
Quote
Initiative
26 - Flesh-Crazed Zombies
25 - Marek
15 - Zombie Shamblers
11 - Isirius Thray
10 - Berak
9 - Decrepit Skeletons
8 - Skeletons
5 - Quill
5 - Gosok Skyborn
0+ - Guards

Actions
- Quill deals 15 fire damage to Skeleton 2, Zombie Shambler 3, Flesh-Crazed Zombie 1, Zombie Shambler 4. Skeleton 2 is bloodied. Zombie Shambler 3 and 4 are destroyed. Skeleton 2 and Flesh-Crazed Zombie 1 are marked until end of Quill's next turn.
- Gosok misses Skeleton 2.
- Gosok heals Isirius for 10 hit points (35/40 hp remaining, 6/7 surges remaining). Marek, Isirius, Gosok and Quill get +1 to all defenses until end of Gosok's next turn.
- Gosok remains in Runestate of Protection. Adjacent allies have resist all 2.
- Town Guard deals 5 damage to Skeleton 2.
- Remaining civilians flee.
- Flesh-Crazed Zombie 1 misses Quill.
- Flesh-Crazed Zombie 2 misses (AUTOMATIC MISS) Isirius. Isirius is no longer dazed.

Map Notes
- River is probably quite cold
- Ice is difficult terrain. It also looks tad slippery and thin.
- Campfires are burning bright.
- Boats are difficult terrain and provide cover.
- Tents provide cover but aren't much durable.
- Totem poles could be climbed if you wish to do so.

Map
Spoiler (click to show/hide)
« Last Edit: March 30, 2014, 05:31 by Malek Deneith »
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Spoiler: "Hackmaster Kills" (click to show/hide)

Xander Morhaime

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Re: Chaosforge 4e PBF - IC
« Reply #53 on: February 16, 2014, 14:36 »

Quill had just finished bashing down one of the downed zombies to make sure it did not entertain any thoughts of getting back up, when the boat figurehead decided to speak up. So, she did the most sensible thing that came to mind: she pointed her flail at it menacingly and screeched, "You shut up now! Boats don't get to talk!"
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S.K. Ren

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Re: Chaosforge 4e PBF - IC
« Reply #54 on: February 16, 2014, 18:00 »

Ice Scepter? Winter King?
Gosok pondered for a moment before returning his attention to the battle. The were more questions than answers but they would have to wait for the time being. Perhaps the Warden would know.
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(6:50:23 AM) xander_morhaime: Briefly.

thelaptop

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Re: Chaosforge 4e PBF - IC
« Reply #55 on: February 16, 2014, 18:43 »

Marek saw that he was fast getting surrounded, and mutters another prayer to Pelor. 

The Undead must be destroyed!
Quote
Standard: Turn Undead (vs Will)
G19: (1d20+8=13, 1d10+7=13), G19-->C18
I18: (1d20+8=17, 1d10+7=15), I18-->L16
I19: (1d20+8=20, 1d10+7=11), I19-->L20

Move: Shift H19-->I20
Minor: Healing Word on self (HP + 10 + (1d6=4))

Edit: Added some pushing positions (3+ Cha modifier (+3) = 6)
« Last Edit: February 16, 2014, 23:15 by thelaptop »
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Re: Chaosforge 4e PBF - IC
« Reply #56 on: February 17, 2014, 08:53 »

In response to Marek's prayer his holy symbol glows in a bright light which evaporates two of the undead nearby and sends the last one stumbling backwards, all while cleric's wounds close as if they never were there. In the meantime the only remaining "traditional" zombie shuffles around a tent and blindsides Isirius with a blow from behind.

Encounter 1: Sky Raiders - Initiative, Movement and General Commentary
Quote
Initiative
26 - Flesh-Crazed Zombies
25 - Marekx
15 - Zombie Shamblers
11 - Isirius Thray
10 - Berak
9 - Decrepit Skeletons
8 - Skeletons
5 - Quill
5 - Gosok Skyborn
0+ - Guards

Actions
- Marek deals 18 radiant damage (increased by 5 due to vulnerability) to Decrepit Skeleton 2 and Skeleton 3 and 13 radiant damage to Zombie Shambler 1. Decrepit Skeleton 2 and Zombie Shambler 1 are destroyed. Skeleton 3 is immobilized until end of Marek's next turn.
- Marek heals himself for 14 hit points (31/41 hp remaining, 8/9 surges remaining). Marek is no longer bloodied.
- Zombie Shambler 5 moves to M22 and charges to O22 hitting Isirius for 8 damage (27/40 hp remaining).

Map Notes
- River is probably quite cold
- Ice is difficult terrain. It also looks tad slippery and thin.
- Campfires are burning bright.
- Boats are difficult terrain and provide cover.
- Tents provide cover but aren't much durable.
- Totem poles could be climbed if you wish to do so.

New Mechanics Learned

Immobilized
Almost exactly what it says on the tin. Creatures under this effect can't move - with the exception of teleportation. They can be pushed, pulled or slid though.

Map
Spoiler (click to show/hide)
« Last Edit: March 30, 2014, 05:31 by Malek Deneith »
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LuckyDee

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Re: Chaosforge 4e PBF - IC
« Reply #57 on: February 17, 2014, 11:43 »

Upon sensing something approaching from behind... moderately fast, Isirius braces himself, drawing upon the power of his armor.

Quote
Immediate Reaction: the charging Zombie Shambler triggers my Wall Armor for 1d6=4 damage, and is subsequently knocked prone
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Re: Chaosforge 4e PBF - IC
« Reply #58 on: February 17, 2014, 11:49 »

Thanks to Isirius' magical armor the zombie attacking him gets it's own blow reflected back at it and keels over.
Quote
Zombie Shambler 5 is dead. Mind you this happened as a reaction so you still took that 8 damage. Pardon me for not bothering to update the map just on account of that, and proceed with your turn proper when you're ready.
« Last Edit: February 18, 2014, 09:13 by Malek Deneith »
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LuckyDee

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Re: Chaosforge 4e PBF - IC
« Reply #59 on: February 17, 2014, 12:38 »

Having had enough of the limping monstrosity before him, and sensing someone getting ready to chip in at his rear, Isirius tries to free himself from its presence with another good wallop.

Quote
Zombie Shambler dying disintegrating triggers Convocation of Shadows; Isirius is Insubstantial and Phasing until EoNT.
Apply some more Flesh Rend to Flesh-Crazed Zombie: attack 1d20+10=12. Right.
Move to J24.
Spend minor action cursing my luck

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